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  {
   "id": "engineComponent_turbocompressor_a01",
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   "packagePath": "box_cardboard_c01/simready_usd/sm_box_cardboard_c01_01.usd",
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   "inspection": "thumbnail",
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    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/consumable_lubricant_oil_multi_purpose_a01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 12
  },
  {
   "id": "equipment_robot_trolley_c01",
   "name": "Equipment Robot Trolley",
   "category": "Equipment",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: equipment robot trolley reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "equipment",
    "robot",
    "trolley"
   ],
   "score": 81,
   "scoreBreakdown": {
    "relevance": 17,
    "visualFit": 18,
    "atmosphere": 16,
    "technical": 14,
    "adaptability": 11,
    "reuse": 5
   },
   "confidence": "low",
   "inspection": "metadata",
   "packagePath": "equipment_robot_trolley_c01/simready_usd/sm_equipment_robot_trolley_c01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/equipment_robot_trolley_c01/simready_usd/.thumbs/256x256/sm_equipment_robot_trolley_c01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/equipment_robot_trolley_c01/simready_usd/sm_equipment_robot_trolley_c01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/equipment_robot_trolley_c01"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/equipment_robot_trolley_c01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 13
  },
  {
   "id": "box_cube_a09",
   "name": "Box Cube",
   "category": "Box",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: box cube reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "box",
    "cube"
   ],
   "score": 81,
   "scoreBreakdown": {
    "relevance": 19,
    "visualFit": 15,
    "atmosphere": 18,
    "technical": 8,
    "adaptability": 14,
    "reuse": 7
   },
   "confidence": "medium",
   "inspection": "thumbnail",
   "packagePath": "box_cube_a09/simready_usd/sm_box_cube_a09_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_cube_a09/simready_usd/.thumbs/256x256/sm_box_cube_a09_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_cube_a09/simready_usd/sm_box_cube_a09_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/box_cube_a09"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/box_cube_a09/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 14
  },
  {
   "id": "bodyPart_bumper_front_d01",
   "name": "Body Part Bumper Front",
   "category": "Bodypart",
   "role": "Set dressing",
   "rationale": "Demo rationale: body part bumper front reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "bodypart",
    "bumper",
    "front"
   ],
   "score": 81,
   "scoreBreakdown": {
    "relevance": 9,
    "visualFit": 20,
    "atmosphere": 16,
    "technical": 14,
    "adaptability": 14,
    "reuse": 8
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "bodyPart_bumper_front_d01/simready_usd/sm_bodyPart_bumper_front_d01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/bodyPart_bumper_front_d01/simready_usd/.thumbs/256x256/sm_bodyPart_bumper_front_d01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/bodyPart_bumper_front_d01/simready_usd/sm_bodyPart_bumper_front_d01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/bodyPart_bumper_front_d01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/bodyPart_bumper_front_d01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 15
  },
  {
   "id": "crate_plywood_b03",
   "name": "Crate Plywood",
   "category": "Crate",
   "role": "Puzzle element",
   "rationale": "Demo rationale: crate plywood reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "crate",
    "plywood"
   ],
   "score": 81,
   "scoreBreakdown": {
    "relevance": 18,
    "visualFit": 18,
    "atmosphere": 19,
    "technical": 8,
    "adaptability": 9,
    "reuse": 9
   },
   "confidence": "low",
   "inspection": "metadata",
   "packagePath": "crate_plywood_b03/simready_usd/sm_crate_plywood_b03_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/crate_plywood_b03/simready_usd/.thumbs/256x256/sm_crate_plywood_b03_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/crate_plywood_b03/simready_usd/sm_crate_plywood_b03_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/crate_plywood_b03"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/crate_plywood_b03/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 16
  },
  {
   "id": "Xray_machine_XrayArmRack_a01",
   "name": "Xray Machine Xray Arm Rack",
   "category": "Medical",
   "role": "Background filler",
   "rationale": "Demo rationale: xray machine xray arm rack reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "medical",
    "machine",
    "xrayarmrack"
   ],
   "score": 80,
   "scoreBreakdown": {
    "relevance": 13,
    "visualFit": 20,
    "atmosphere": 17,
    "technical": 14,
    "adaptability": 13,
    "reuse": 3
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "Xray_machine_XrayArmRack_a01/simready_usd/sm_Xray_machine_XrayArmRack_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/Xray_machine_XrayArmRack_a01/simready_usd/.thumbs/256x256/sm_Xray_machine_XrayArmRack_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/Xray_machine_XrayArmRack_a01/simready_usd/sm_Xray_machine_XrayArmRack_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/Xray_machine_XrayArmRack_a01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/Xray_machine_XrayArmRack_a01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 17
  },
  {
   "id": "cart_luggage_platform_a01",
   "name": "Cart Luggage Platform",
   "category": "Cart",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: cart luggage platform reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "cart",
    "luggage",
    "platform"
   ],
   "score": 80,
   "scoreBreakdown": {
    "relevance": 16,
    "visualFit": 19,
    "atmosphere": 11,
    "technical": 15,
    "adaptability": 12,
    "reuse": 7
   },
   "confidence": "low",
   "inspection": "thumbnail",
   "packagePath": "cart_luggage_platform_a01/simready_usd/sm_cart_luggage_platform_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cart_luggage_platform_a01/simready_usd/.thumbs/256x256/sm_cart_luggage_platform_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cart_luggage_platform_a01/simready_usd/sm_cart_luggage_platform_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/cart_luggage_platform_a01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/cart_luggage_platform_a01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 18
  },
  {
   "id": "device_lancing_a01",
   "name": "Device Lancing",
   "category": "Device",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: device lancing reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "device",
    "lancing"
   ],
   "score": 80,
   "scoreBreakdown": {
    "relevance": 18,
    "visualFit": 16,
    "atmosphere": 20,
    "technical": 10,
    "adaptability": 7,
    "reuse": 9
   },
   "confidence": "low",
   "inspection": "thumbnail",
   "packagePath": "device_lancing_a01/simready_usd/sm_device_lancing_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/device_lancing_a01/simready_usd/.thumbs/256x256/sm_device_lancing_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/device_lancing_a01/simready_usd/sm_device_lancing_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/device_lancing_a01"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/device_lancing_a01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 19
  },
  {
   "id": "food_produce_tangerine_d01",
   "name": "Food Produce Tangerine",
   "category": "Food",
   "role": "Interactive object",
   "rationale": "Demo rationale: food produce tangerine reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "produce",
    "tangerine"
   ],
   "score": 80,
   "scoreBreakdown": {
    "relevance": 13,
    "visualFit": 18,
    "atmosphere": 19,
    "technical": 9,
    "adaptability": 12,
    "reuse": 9
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "food_produce_tangerine_d01/simready_usd/sm_food_produce_tangerine_d01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_produce_tangerine_d01/simready_usd/.thumbs/256x256/sm_food_produce_tangerine_d01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_produce_tangerine_d01/simready_usd/sm_food_produce_tangerine_d01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/food_produce_tangerine_d01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/food_produce_tangerine_d01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 20
  },
  {
   "id": "handTool_hexKey_lShape_assembled_a01",
   "name": "Hand Tool Hex Key L Shape Assembled",
   "category": "Handtool",
   "role": "Interactive object",
   "rationale": "Demo rationale: hand tool hex key l shape assembled reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "handtool",
    "hexkey",
    "lshape"
   ],
   "score": 80,
   "scoreBreakdown": {
    "relevance": 18,
    "visualFit": 19,
    "atmosphere": 14,
    "technical": 9,
    "adaptability": 11,
    "reuse": 9
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "handTool_hexKey_lShape_assembled_a01/simready_usd/sm_handTool_hexKey_lShape_assembled_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/handTool_hexKey_lShape_assembled_a01/simready_usd/.thumbs/256x256/sm_handTool_hexKey_lShape_assembled_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/handTool_hexKey_lShape_assembled_a01/simready_usd/sm_handTool_hexKey_lShape_assembled_a01_01.usd",
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 21
  },
  {
   "id": "crate_yellow_a07",
   "name": "Crate Yellow",
   "category": "Crate",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: crate yellow reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "crate",
    "yellow"
   ],
   "score": 80,
   "scoreBreakdown": {
    "relevance": 18,
    "visualFit": 19,
    "atmosphere": 14,
    "technical": 9,
    "adaptability": 12,
    "reuse": 8
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "crate_yellow_a07/simready_usd/sm_crate_yellow_a07_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/crate_yellow_a07/simready_usd/.thumbs/256x256/sm_crate_yellow_a07_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/crate_yellow_a07/simready_usd/sm_crate_yellow_a07_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/crate_yellow_a07"
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 22
  },
  {
   "id": "food_processed_chips_b01",
   "name": "Food Processed Chips",
   "category": "Food",
   "role": "Hero prop",
   "rationale": "Demo rationale: food processed chips reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "processed",
    "chips"
   ],
   "score": 80,
   "scoreBreakdown": {
    "relevance": 19,
    "visualFit": 17,
    "atmosphere": 17,
    "technical": 14,
    "adaptability": 7,
    "reuse": 6
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "food_processed_chips_b01/simready_usd/sm_food_processed_chips_b01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_processed_chips_b01/simready_usd/.thumbs/256x256/sm_food_processed_chips_b01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_processed_chips_b01/simready_usd/sm_food_processed_chips_b01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/food_processed_chips_b01"
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 23
  },
  {
   "id": "consumable_air_filter_engine_b01",
   "name": "Consumable Air Filter Engine",
   "category": "Consumable",
   "role": "Light source",
   "rationale": "Demo rationale: consumable air filter engine reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "consumable",
    "air",
    "filter"
   ],
   "score": 79,
   "scoreBreakdown": {
    "relevance": 19,
    "visualFit": 17,
    "atmosphere": 10,
    "technical": 9,
    "adaptability": 14,
    "reuse": 10
   },
   "confidence": "low",
   "inspection": "metadata",
   "packagePath": "consumable_air_filter_engine_b01/simready_usd/sm_consumable_air_filter_engine_b01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/consumable_air_filter_engine_b01/simready_usd/.thumbs/256x256/sm_consumable_air_filter_engine_b01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/consumable_air_filter_engine_b01/simready_usd/sm_consumable_air_filter_engine_b01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/consumable_air_filter_engine_b01"
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   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/consumable_air_filter_engine_b01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 24
  },
  {
   "id": "conveyor_belt_a02",
   "name": "Conveyor Belt",
   "category": "Conveyor",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: conveyor belt reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "conveyor",
    "belt"
   ],
   "score": 79,
   "scoreBreakdown": {
    "relevance": 15,
    "visualFit": 13,
    "atmosphere": 18,
    "technical": 14,
    "adaptability": 15,
    "reuse": 4
   },
   "confidence": "medium",
   "inspection": "metadata",
   "packagePath": "conveyor_belt_a02/simready_usd/sm_conveyor_belt_a02_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/conveyor_belt_a02/simready_usd/.thumbs/256x256/sm_conveyor_belt_a02_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/conveyor_belt_a02/simready_usd/sm_conveyor_belt_a02_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/conveyor_belt_a02"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/conveyor_belt_a02/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 25
  },
  {
   "id": "box_printer_brown_b09",
   "name": "Box Printer Brown",
   "category": "Box",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: box printer brown reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "box",
    "printer",
    "brown"
   ],
   "score": 79,
   "scoreBreakdown": {
    "relevance": 18,
    "visualFit": 18,
    "atmosphere": 17,
    "technical": 14,
    "adaptability": 9,
    "reuse": 3
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "box_printer_brown_b09/simready_usd/sm_box_printer_brown_b09_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_printer_brown_b09/simready_usd/.thumbs/256x256/sm_box_printer_brown_b09_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_printer_brown_b09/simready_usd/sm_box_printer_brown_b09_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/box_printer_brown_b09"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/box_printer_brown_b09/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 26
  },
  {
   "id": "cleaning_abrasivePowder_a01",
   "name": "Cleaning Abrasive Powder",
   "category": "Cleaning",
   "role": "Set dressing",
   "rationale": "Demo rationale: cleaning abrasive powder reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "cleaning",
    "abrasivepowder"
   ],
   "score": 79,
   "scoreBreakdown": {
    "relevance": 18,
    "visualFit": 12,
    "atmosphere": 14,
    "technical": 14,
    "adaptability": 12,
    "reuse": 9
   },
   "confidence": "medium",
   "inspection": "thumbnail",
   "packagePath": "cleaning_abrasivePowder_a01/simready_usd/sm_cleaning_abrasivePowder_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cleaning_abrasivePowder_a01/simready_usd/.thumbs/256x256/sm_cleaning_abrasivePowder_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cleaning_abrasivePowder_a01/simready_usd/sm_cleaning_abrasivePowder_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/cleaning_abrasivePowder_a01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/cleaning_abrasivePowder_a01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 27
  },
  {
   "id": "crate_black_a14",
   "name": "Crate Black",
   "category": "Crate",
   "role": "Interactive object",
   "rationale": "Demo rationale: crate black reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "crate",
    "black"
   ],
   "score": 79,
   "scoreBreakdown": {
    "relevance": 20,
    "visualFit": 14,
    "atmosphere": 19,
    "technical": 12,
    "adaptability": 8,
    "reuse": 6
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "crate_black_a14/simready_usd/sm_crate_black_a14_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/crate_black_a14/simready_usd/.thumbs/256x256/sm_crate_black_a14_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/crate_black_a14/simready_usd/sm_crate_black_a14_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/crate_black_a14"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/crate_black_a14/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 28
  },
  {
   "id": "food_prepared_cake_d01",
   "name": "Food Prepared Cake",
   "category": "Food",
   "role": "Light source",
   "rationale": "Demo rationale: food prepared cake reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "prepared",
    "cake"
   ],
   "score": 79,
   "scoreBreakdown": {
    "relevance": 18,
    "visualFit": 16,
    "atmosphere": 19,
    "technical": 14,
    "adaptability": 5,
    "reuse": 7
   },
   "confidence": "medium",
   "inspection": "3d",
   "packagePath": "food_prepared_cake_d01/simready_usd/sm_food_prepared_cake_d01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_prepared_cake_d01/simready_usd/.thumbs/256x256/sm_food_prepared_cake_d01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_prepared_cake_d01/simready_usd/sm_food_prepared_cake_d01_01.usd",
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 29
  },
  {
   "id": "food_produce_lemon_a13",
   "name": "Food Produce Lemon",
   "category": "Food",
   "role": "Set dressing",
   "rationale": "Demo rationale: food produce lemon reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "produce",
    "lemon"
   ],
   "score": 79,
   "scoreBreakdown": {
    "relevance": 15,
    "visualFit": 18,
    "atmosphere": 18,
    "technical": 10,
    "adaptability": 11,
    "reuse": 7
   },
   "confidence": "low",
   "inspection": "3d",
   "packagePath": "food_produce_lemon_a13/simready_usd/sm_food_produce_lemon_a13_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_produce_lemon_a13/simready_usd/.thumbs/256x256/sm_food_produce_lemon_a13_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_produce_lemon_a13/simready_usd/sm_food_produce_lemon_a13_01.usd",
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   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/food_produce_lemon_a13/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 30
  },
  {
   "id": "cart_medical_utility_a02",
   "name": "Cart Medical Utility",
   "category": "Cart",
   "role": "Puzzle element",
   "rationale": "Demo rationale: cart medical utility reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "cart",
    "medical",
    "utility"
   ],
   "score": 78,
   "scoreBreakdown": {
    "relevance": 10,
    "visualFit": 20,
    "atmosphere": 20,
    "technical": 10,
    "adaptability": 8,
    "reuse": 10
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "cart_medical_utility_a02/simready_usd/sm_cart_medical_utility_a02_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cart_medical_utility_a02/simready_usd/.thumbs/256x256/sm_cart_medical_utility_a02_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cart_medical_utility_a02/simready_usd/sm_cart_medical_utility_a02_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/cart_medical_utility_a02"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/cart_medical_utility_a02/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 31
  },
  {
   "id": "cart_mobile_a01",
   "name": "Cart Mobile",
   "category": "Cart",
   "role": "Puzzle element",
   "rationale": "Demo rationale: cart mobile reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "cart",
    "mobile"
   ],
   "score": 78,
   "scoreBreakdown": {
    "relevance": 19,
    "visualFit": 14,
    "atmosphere": 19,
    "technical": 13,
    "adaptability": 10,
    "reuse": 3
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "cart_mobile_a01/simready_usd/sm_cart_mobile_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cart_mobile_a01/simready_usd/.thumbs/256x256/sm_cart_mobile_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cart_mobile_a01/simready_usd/sm_cart_mobile_a01_01.usd",
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   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 32
  },
  {
   "id": "airSystem_compressor_b01",
   "name": "Air System Compressor",
   "category": "Airsystem",
   "role": "Puzzle element",
   "rationale": "Demo rationale: air system compressor reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "airsystem",
    "compressor"
   ],
   "score": 78,
   "scoreBreakdown": {
    "relevance": 19,
    "visualFit": 17,
    "atmosphere": 19,
    "technical": 11,
    "adaptability": 8,
    "reuse": 4
   },
   "confidence": "low",
   "inspection": "thumbnail",
   "packagePath": "airSystem_compressor_b01/simready_usd/sm_airSystem_compressor_b01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/airSystem_compressor_b01/simready_usd/.thumbs/256x256/sm_airSystem_compressor_b01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/airSystem_compressor_b01/simready_usd/sm_airSystem_compressor_b01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/airSystem_compressor_b01"
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 33
  },
  {
   "id": "food_produce_cucumber_a01",
   "name": "Food Produce Cucumber",
   "category": "Food",
   "role": "Light source",
   "rationale": "Demo rationale: food produce cucumber reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "produce",
    "cucumber"
   ],
   "score": 78,
   "scoreBreakdown": {
    "relevance": 16,
    "visualFit": 17,
    "atmosphere": 17,
    "technical": 9,
    "adaptability": 15,
    "reuse": 4
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "food_produce_cucumber_a01/simready_usd/sm_food_produce_cucumber_a01_01.usda",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_produce_cucumber_a01/simready_usd/.thumbs/256x256/sm_food_produce_cucumber_a01_01.usda.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_produce_cucumber_a01/simready_usd/sm_food_produce_cucumber_a01_01.usda",
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   "license": {
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 34
  },
  {
   "id": "container_system_sterilising_b01",
   "name": "Container System Sterilising",
   "category": "Container",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: container system sterilising reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "container",
    "system",
    "sterilising"
   ],
   "score": 78,
   "scoreBreakdown": {
    "relevance": 17,
    "visualFit": 20,
    "atmosphere": 10,
    "technical": 12,
    "adaptability": 11,
    "reuse": 8
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "container_system_sterilising_b01/simready_usd/sm_container_system_sterilising_b01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/container_system_sterilising_b01/simready_usd/.thumbs/256x256/sm_container_system_sterilising_b01_01.usd.png",
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   "license": {
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   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 35
  },
  {
   "id": "food_beverage_whiskyBottle_c01",
   "name": "Food Beverage Whisky Bottle",
   "category": "Food",
   "role": "Light source",
   "rationale": "Demo rationale: food beverage whisky bottle reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "beverage",
    "whiskybottle"
   ],
   "score": 78,
   "scoreBreakdown": {
    "relevance": 16,
    "visualFit": 11,
    "atmosphere": 20,
    "technical": 15,
    "adaptability": 13,
    "reuse": 3
   },
   "confidence": "low",
   "inspection": "3d",
   "packagePath": "food_beverage_whiskyBottle_c01/simready_usd/sm_food_beverage_whiskyBottle_c01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_beverage_whiskyBottle_c01/simready_usd/.thumbs/256x256/sm_food_beverage_whiskyBottle_c01_01.usd.png",
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   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 36
  },
  {
   "id": "bodyPart_spoiler_c01",
   "name": "Body Part Spoiler",
   "category": "Bodypart",
   "role": "Interactive object",
   "rationale": "Demo rationale: body part spoiler reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "bodypart",
    "spoiler"
   ],
   "score": 78,
   "scoreBreakdown": {
    "relevance": 19,
    "visualFit": 13,
    "atmosphere": 16,
    "technical": 9,
    "adaptability": 12,
    "reuse": 9
   },
   "confidence": "medium",
   "inspection": "3d",
   "packagePath": "bodyPart_spoiler_c01/simready_usd/sm_bodyPart_spoiler_c01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/bodyPart_spoiler_c01/simready_usd/.thumbs/256x256/sm_bodyPart_spoiler_c01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/bodyPart_spoiler_c01/simready_usd/sm_bodyPart_spoiler_c01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/bodyPart_spoiler_c01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/bodyPart_spoiler_c01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 37
  },
  {
   "id": "handTool_socket_3_8in_b01",
   "name": "Hand Tool Socket 3 8In",
   "category": "Handtool",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: hand tool socket 3 8in reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "handtool",
    "socket",
    "3"
   ],
   "score": 78,
   "scoreBreakdown": {
    "relevance": 20,
    "visualFit": 18,
    "atmosphere": 18,
    "technical": 10,
    "adaptability": 6,
    "reuse": 6
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "handTool_socket_3_8in_b01/simready_usd/sm_handTool_socket_3_8in_b01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/handTool_socket_3_8in_b01/simready_usd/.thumbs/256x256/sm_handTool_socket_3_8in_b01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/handTool_socket_3_8in_b01/simready_usd/sm_handTool_socket_3_8in_b01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/handTool_socket_3_8in_b01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/handTool_socket_3_8in_b01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 38
  },
  {
   "id": "crate_white_a01",
   "name": "Crate White",
   "category": "Crate",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: crate white reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "crate",
    "white"
   ],
   "score": 78,
   "scoreBreakdown": {
    "relevance": 18,
    "visualFit": 15,
    "atmosphere": 15,
    "technical": 10,
    "adaptability": 10,
    "reuse": 10
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "crate_white_a01/simready_usd/sm_crate_white_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/crate_white_a01/simready_usd/.thumbs/256x256/sm_crate_white_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/crate_white_a01/simready_usd/sm_crate_white_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/crate_white_a01"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/crate_white_a01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 39
  },
  {
   "id": "cart_mobile_e01",
   "name": "Cart Mobile",
   "category": "Cart",
   "role": "Puzzle element",
   "rationale": "Demo rationale: cart mobile reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "cart",
    "mobile"
   ],
   "score": 77,
   "scoreBreakdown": {
    "relevance": 20,
    "visualFit": 17,
    "atmosphere": 19,
    "technical": 10,
    "adaptability": 8,
    "reuse": 3
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "cart_mobile_e01/simready_usd/sm_cart_mobile_e01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cart_mobile_e01/simready_usd/.thumbs/256x256/sm_cart_mobile_e01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cart_mobile_e01/simready_usd/sm_cart_mobile_e01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/cart_mobile_e01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/cart_mobile_e01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 40
  },
  {
   "id": "exhaustSystem_resonator_b01",
   "name": "Exhaust System Resonator",
   "category": "Exhaustsystem",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: exhaust system resonator reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "exhaustsystem",
    "resonator"
   ],
   "score": 77,
   "scoreBreakdown": {
    "relevance": 9,
    "visualFit": 16,
    "atmosphere": 20,
    "technical": 13,
    "adaptability": 12,
    "reuse": 7
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "exhaustSystem_resonator_b01/simready_usd/sm_exhaustSystem_resonator_b01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/exhaustSystem_resonator_b01/simready_usd/.thumbs/256x256/sm_exhaustSystem_resonator_b01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/exhaustSystem_resonator_b01/simready_usd/sm_exhaustSystem_resonator_b01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/exhaustSystem_resonator_b01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/exhaustSystem_resonator_b01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 41
  },
  {
   "id": "equipment_bench_vise_a01",
   "name": "Equipment Bench Vise",
   "category": "Equipment",
   "role": "Puzzle element",
   "rationale": "Demo rationale: equipment bench vise reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "equipment",
    "bench",
    "vise"
   ],
   "score": 77,
   "scoreBreakdown": {
    "relevance": 19,
    "visualFit": 16,
    "atmosphere": 17,
    "technical": 10,
    "adaptability": 8,
    "reuse": 7
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "equipment_bench_vise_a01/simready_usd/sm_equipment_bench_vise_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/equipment_bench_vise_a01/simready_usd/.thumbs/256x256/sm_equipment_bench_vise_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/equipment_bench_vise_a01/simready_usd/sm_equipment_bench_vise_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/equipment_bench_vise_a01"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/equipment_bench_vise_a01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 42
  },
  {
   "id": "box_long_a10",
   "name": "Box Long",
   "category": "Box",
   "role": "Hero prop",
   "rationale": "Demo rationale: box long reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "box",
    "long"
   ],
   "score": 77,
   "scoreBreakdown": {
    "relevance": 19,
    "visualFit": 10,
    "atmosphere": 12,
    "technical": 13,
    "adaptability": 14,
    "reuse": 9
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "box_long_a10/simready_usd/sm_box_long_a10_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_long_a10/simready_usd/.thumbs/256x256/sm_box_long_a10_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_long_a10/simready_usd/sm_box_long_a10_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/box_long_a10"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/box_long_a10/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 43
  },
  {
   "id": "bodyPart_fender_rear_a01",
   "name": "Body Part Fender Rear",
   "category": "Bodypart",
   "role": "Interactive object",
   "rationale": "Demo rationale: body part fender rear reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "bodypart",
    "fender",
    "rear"
   ],
   "score": 77,
   "scoreBreakdown": {
    "relevance": 16,
    "visualFit": 14,
    "atmosphere": 18,
    "technical": 14,
    "adaptability": 6,
    "reuse": 9
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "bodyPart_fender_rear_a01/simready_usd/sm_bodyPart_fender_rear_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/bodyPart_fender_rear_a01/simready_usd/.thumbs/256x256/sm_bodyPart_fender_rear_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/bodyPart_fender_rear_a01/simready_usd/sm_bodyPart_fender_rear_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/bodyPart_fender_rear_a01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/bodyPart_fender_rear_a01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 44
  },
  {
   "id": "cabinet_file_d04",
   "name": "Cabinet File",
   "category": "Cabinet",
   "role": "Interactive object",
   "rationale": "Demo rationale: cabinet file reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "cabinet",
    "file"
   ],
   "score": 76,
   "scoreBreakdown": {
    "relevance": 11,
    "visualFit": 10,
    "atmosphere": 16,
    "technical": 15,
    "adaptability": 15,
    "reuse": 9
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "cabinet_file_d04/simready_usd/sm_cabinet_file_d04_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_file_d04/simready_usd/.thumbs/256x256/sm_cabinet_file_d04_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_file_d04/simready_usd/sm_cabinet_file_d04_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/cabinet_file_d04"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/cabinet_file_d04/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 45
  },
  {
   "id": "food_prepared_bar_d01",
   "name": "Food Prepared Bar",
   "category": "Food",
   "role": "Background filler",
   "rationale": "Demo rationale: food prepared bar reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "prepared",
    "bar"
   ],
   "score": 76,
   "scoreBreakdown": {
    "relevance": 11,
    "visualFit": 19,
    "atmosphere": 12,
    "technical": 14,
    "adaptability": 14,
    "reuse": 6
   },
   "confidence": "low",
   "inspection": "3d",
   "packagePath": "food_prepared_bar_d01/simready_usd/sm_food_prepared_bar_d01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_prepared_bar_d01/simready_usd/.thumbs/256x256/sm_food_prepared_bar_d01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_prepared_bar_d01/simready_usd/sm_food_prepared_bar_d01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/food_prepared_bar_d01"
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   "license": {
    "status": "verified",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 46
  },
  {
   "id": "hopper_dumpling_steel_red_a07",
   "name": "Hopper Dumpling Steel Red",
   "category": "Hopper",
   "role": "Puzzle element",
   "rationale": "Demo rationale: hopper dumpling steel red reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "hopper",
    "dumpling",
    "steel"
   ],
   "score": 76,
   "scoreBreakdown": {
    "relevance": 15,
    "visualFit": 18,
    "atmosphere": 8,
    "technical": 12,
    "adaptability": 13,
    "reuse": 10
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "hopper_dumpling_steel_red_a07/simready_usd/sm_hopper_dumpling_steel_red_a07_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/hopper_dumpling_steel_red_a07/simready_usd/.thumbs/256x256/sm_hopper_dumpling_steel_red_a07_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/hopper_dumpling_steel_red_a07/simready_usd/sm_hopper_dumpling_steel_red_a07_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/hopper_dumpling_steel_red_a07"
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   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/hopper_dumpling_steel_red_a07/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 47
  },
  {
   "id": "handTool_screwdriver_phillips_ph1_a01",
   "name": "Hand Tool Screwdriver Phillips Ph1",
   "category": "Handtool",
   "role": "Hero prop",
   "rationale": "Demo rationale: hand tool screwdriver phillips ph1 reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "handtool",
    "screwdriver",
    "phillips"
   ],
   "score": 76,
   "scoreBreakdown": {
    "relevance": 16,
    "visualFit": 13,
    "atmosphere": 18,
    "technical": 14,
    "adaptability": 11,
    "reuse": 4
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "handTool_screwdriver_phillips_ph1_a01/simready_usd/sm_handTool_screwdriver_phillips_ph1_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/handTool_screwdriver_phillips_ph1_a01/simready_usd/.thumbs/256x256/sm_handTool_screwdriver_phillips_ph1_a01_01.usd.png",
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    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/handTool_screwdriver_phillips_ph1_a01"
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   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 48
  },
  {
   "id": "cabinet_for_drugs_a05",
   "name": "Cabinet For Drugs",
   "category": "Cabinet",
   "role": "Puzzle element",
   "rationale": "Demo rationale: cabinet for drugs reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "cabinet",
    "for",
    "drugs"
   ],
   "score": 75,
   "scoreBreakdown": {
    "relevance": 17,
    "visualFit": 17,
    "atmosphere": 13,
    "technical": 9,
    "adaptability": 11,
    "reuse": 8
   },
   "confidence": "medium",
   "inspection": "thumbnail",
   "packagePath": "cabinet_for_drugs_a05/simready_usd/sm_cabinet_for_drugs_a05_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_for_drugs_a05/simready_usd/.thumbs/256x256/sm_cabinet_for_drugs_a05_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_for_drugs_a05/simready_usd/sm_cabinet_for_drugs_a05_01.usd",
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   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 49
  },
  {
   "id": "engineComponent_valve_lifter_a01",
   "name": "Engine Component Valve Lifter",
   "category": "Enginecomponent",
   "role": "Light source",
   "rationale": "Demo rationale: engine component valve lifter reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "enginecomponent",
    "valve",
    "lifter"
   ],
   "score": 75,
   "scoreBreakdown": {
    "relevance": 17,
    "visualFit": 15,
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    "reuse": 9
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   "confidence": "low",
   "inspection": "thumbnail",
   "packagePath": "engineComponent_valve_lifter_a01/simready_usd/sm_engineComponent_valve_lifter_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/engineComponent_valve_lifter_a01/simready_usd/.thumbs/256x256/sm_engineComponent_valve_lifter_a01_01.usd.png",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 50
  },
  {
   "id": "food_prepared_baguette_f01",
   "name": "Food Prepared Baguette",
   "category": "Food",
   "role": "Puzzle element",
   "rationale": "Demo rationale: food prepared baguette reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "prepared",
    "baguette"
   ],
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   "scoreBreakdown": {
    "relevance": 19,
    "visualFit": 16,
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    "adaptability": 6,
    "reuse": 8
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   "confidence": "medium",
   "inspection": "metadata",
   "packagePath": "food_prepared_baguette_f01/simready_usd/sm_food_prepared_baguette_f01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_prepared_baguette_f01/simready_usd/.thumbs/256x256/sm_food_prepared_baguette_f01_01.usd.png",
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   "license": {
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 51
  },
  {
   "id": "box_flat_a14",
   "name": "Box Flat",
   "category": "Box",
   "role": "Puzzle element",
   "rationale": "Demo rationale: box flat reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "box",
    "flat"
   ],
   "score": 75,
   "scoreBreakdown": {
    "relevance": 19,
    "visualFit": 17,
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    "adaptability": 6,
    "reuse": 8
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "box_flat_a14/simready_usd/sm_box_flat_a14_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_flat_a14/simready_usd/.thumbs/256x256/sm_box_flat_a14_01.usd.png",
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   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 52
  },
  {
   "id": "consumable_bearing_ball_a01",
   "name": "Consumable Bearing Ball",
   "category": "Consumable",
   "role": "Background filler",
   "rationale": "Demo rationale: consumable bearing ball reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "bearing",
    "ball"
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   "scoreBreakdown": {
    "relevance": 17,
    "visualFit": 17,
    "atmosphere": 12,
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    "reuse": 5
   },
   "confidence": "medium",
   "inspection": "3d",
   "packagePath": "consumable_bearing_ball_a01/simready_usd/sm_consumable_bearing_ball_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/consumable_bearing_ball_a01/simready_usd/.thumbs/256x256/sm_consumable_bearing_ball_a01_01.usd.png",
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    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
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   "previewStatus": "untested",
   "rank": 53
  },
  {
   "id": "food_prepared_baguette_c01",
   "name": "Food Prepared Baguette",
   "category": "Food",
   "role": "Light source",
   "rationale": "Demo rationale: food prepared baguette reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "prepared",
    "baguette"
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   "score": 75,
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    "relevance": 17,
    "visualFit": 18,
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    "technical": 13,
    "adaptability": 6,
    "reuse": 3
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "food_prepared_baguette_c01/simready_usd/sm_food_prepared_baguette_c01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_prepared_baguette_c01/simready_usd/.thumbs/256x256/sm_food_prepared_baguette_c01_01.usd.png",
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   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
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   "previewStatus": "untested",
   "rank": 54
  },
  {
   "id": "equipment_powerOutlet_autoswitch_a01",
   "name": "Equipment Power Outlet Autoswitch",
   "category": "Equipment",
   "role": "Puzzle element",
   "rationale": "Demo rationale: equipment power outlet autoswitch reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "equipment",
    "poweroutlet",
    "autoswitch"
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   "score": 75,
   "scoreBreakdown": {
    "relevance": 18,
    "visualFit": 16,
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    "technical": 9,
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    "reuse": 10
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "equipment_powerOutlet_autoswitch_a01/simready_usd/sm_equipment_powerOutlet_autoswitch_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/equipment_powerOutlet_autoswitch_a01/simready_usd/.thumbs/256x256/sm_equipment_powerOutlet_autoswitch_a01_01.usd.png",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
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   "previewStatus": "untested",
   "rank": 55
  },
  {
   "id": "food_prepared_bar_g01",
   "name": "Food Prepared Bar",
   "category": "Food",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: food prepared bar reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "bar"
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   "score": 75,
   "scoreBreakdown": {
    "relevance": 15,
    "visualFit": 12,
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    "technical": 12,
    "adaptability": 13,
    "reuse": 4
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "food_prepared_bar_g01/simready_usd/sm_food_prepared_bar_g01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_prepared_bar_g01/simready_usd/.thumbs/256x256/sm_food_prepared_bar_g01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_prepared_bar_g01/simready_usd/sm_food_prepared_bar_g01_01.usd",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
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   "previewStatus": "untested",
   "rank": 56
  },
  {
   "id": "food_produce_apple_e01",
   "name": "Food Produce Apple",
   "category": "Food",
   "role": "Light source",
   "rationale": "Demo rationale: food produce apple reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "produce",
    "apple"
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   "score": 75,
   "scoreBreakdown": {
    "relevance": 20,
    "visualFit": 20,
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    "technical": 10,
    "adaptability": 4,
    "reuse": 8
   },
   "confidence": "low",
   "inspection": "metadata",
   "packagePath": "food_produce_apple_e01/simready_usd/sm_food_produce_apple_e01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_produce_apple_e01/simready_usd/.thumbs/256x256/sm_food_produce_apple_e01_01.usd.png",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
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   "previewStatus": "untested",
   "rank": 57
  },
  {
   "id": "food_produce_lime_b01",
   "name": "Food Produce Lime",
   "category": "Food",
   "role": "Interactive object",
   "rationale": "Demo rationale: food produce lime reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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   "score": 75,
   "scoreBreakdown": {
    "relevance": 8,
    "visualFit": 18,
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    "reuse": 8
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   "confidence": "medium",
   "inspection": "thumbnail",
   "packagePath": "food_produce_lime_b01/simready_usd/sm_food_produce_lime_b01_01.usd",
   "urls": {
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 58
  },
  {
   "id": "IV_pole_a02",
   "name": "Iv Pole",
   "category": "Medical",
   "role": "Light source",
   "rationale": "Demo rationale: iv pole reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "pole"
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   "score": 74,
   "scoreBreakdown": {
    "relevance": 17,
    "visualFit": 12,
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   },
   "confidence": "low",
   "inspection": "3d",
   "packagePath": "IV_pole_a02/simready_usd/sm_IV_pole_a02_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/IV_pole_a02/simready_usd/.thumbs/256x256/sm_IV_pole_a02_01.usd.png",
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   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
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   "previewStatus": "untested",
   "rank": 59
  },
  {
   "id": "cabinet_file_b02",
   "name": "Cabinet File",
   "category": "Cabinet",
   "role": "Set dressing",
   "rationale": "Demo rationale: cabinet file reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "file"
   ],
   "score": 74,
   "scoreBreakdown": {
    "relevance": 8,
    "visualFit": 18,
    "atmosphere": 15,
    "technical": 12,
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    "reuse": 7
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "cabinet_file_b02/simready_usd/sm_cabinet_file_b02_01.usd",
   "urls": {
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   },
   "previewStatus": "untested",
   "rank": 60
  },
  {
   "id": "fireProtection_suppressionCylinder_fixed_a01",
   "name": "Fire Protection Suppression Cylinder Fixed",
   "category": "Fireprotection",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: fire protection suppression cylinder fixed reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "suppressioncylinder",
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   "scoreBreakdown": {
    "relevance": 10,
    "visualFit": 15,
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   },
   "confidence": "low",
   "inspection": "3d",
   "packagePath": "fireProtection_suppressionCylinder_fixed_a01/simready_usd/sm_fireProtection_suppressionCylinder_fixed_a01_01.usd",
   "urls": {
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    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/fireProtection_suppressionCylinder_fixed_a01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 61
  },
  {
   "id": "food_prepared_cupcake_g01",
   "name": "Food Prepared Cupcake",
   "category": "Food",
   "role": "Puzzle element",
   "rationale": "Demo rationale: food prepared cupcake reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "prepared",
    "cupcake"
   ],
   "score": 74,
   "scoreBreakdown": {
    "relevance": 17,
    "visualFit": 14,
    "atmosphere": 18,
    "technical": 8,
    "adaptability": 14,
    "reuse": 3
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "food_prepared_cupcake_g01/simready_usd/sm_food_prepared_cupcake_g01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_prepared_cupcake_g01/simready_usd/.thumbs/256x256/sm_food_prepared_cupcake_g01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_prepared_cupcake_g01/simready_usd/sm_food_prepared_cupcake_g01_01.usd",
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   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 62
  },
  {
   "id": "box_corrugated_brown_b35",
   "name": "Box Corrugated Brown",
   "category": "Box",
   "role": "Set dressing",
   "rationale": "Demo rationale: box corrugated brown reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "box",
    "corrugated",
    "brown"
   ],
   "score": 74,
   "scoreBreakdown": {
    "relevance": 13,
    "visualFit": 17,
    "atmosphere": 13,
    "technical": 14,
    "adaptability": 9,
    "reuse": 8
   },
   "confidence": "medium",
   "inspection": "3d",
   "packagePath": "box_corrugated_brown_b35/simready_usd/sm_box_corrugated_brown_b35_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_corrugated_brown_b35/simready_usd/.thumbs/256x256/sm_box_corrugated_brown_b35_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_corrugated_brown_b35/simready_usd/sm_box_corrugated_brown_b35_01.usd",
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 63
  },
  {
   "id": "bodyPart_side_skirt_left_c01",
   "name": "Body Part Side Skirt Left",
   "category": "Bodypart",
   "role": "Hero prop",
   "rationale": "Demo rationale: body part side skirt left reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "bodypart",
    "side",
    "skirt"
   ],
   "score": 74,
   "scoreBreakdown": {
    "relevance": 19,
    "visualFit": 17,
    "atmosphere": 14,
    "technical": 13,
    "adaptability": 5,
    "reuse": 6
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "bodyPart_side_skirt_left_c01/simready_usd/sm_bodyPart_side_skirt_left_c01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/bodyPart_side_skirt_left_c01/simready_usd/.thumbs/256x256/sm_bodyPart_side_skirt_left_c01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/bodyPart_side_skirt_left_c01/simready_usd/sm_bodyPart_side_skirt_left_c01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/bodyPart_side_skirt_left_c01"
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   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 64
  },
  {
   "id": "engineComponent_oil_pump_c01",
   "name": "Engine Component Oil Pump",
   "category": "Enginecomponent",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: engine component oil pump reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "enginecomponent",
    "oil",
    "pump"
   ],
   "score": 74,
   "scoreBreakdown": {
    "relevance": 15,
    "visualFit": 11,
    "atmosphere": 20,
    "technical": 12,
    "adaptability": 12,
    "reuse": 4
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "engineComponent_oil_pump_c01/simready_usd/sm_engineComponent_oil_pump_c01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/engineComponent_oil_pump_c01/simready_usd/.thumbs/256x256/sm_engineComponent_oil_pump_c01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/engineComponent_oil_pump_c01/simready_usd/sm_engineComponent_oil_pump_c01_01.usd",
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   "license": {
    "status": "verified",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 65
  },
  {
   "id": "box_cardboard_folded_brown_a05",
   "name": "Box Cardboard Folded Brown",
   "category": "Box",
   "role": "Puzzle element",
   "rationale": "Demo rationale: box cardboard folded brown reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "box",
    "cardboard",
    "folded"
   ],
   "score": 74,
   "scoreBreakdown": {
    "relevance": 18,
    "visualFit": 13,
    "atmosphere": 20,
    "technical": 8,
    "adaptability": 7,
    "reuse": 8
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "box_cardboard_folded_brown_a05/simready_usd/sm_box_cardboard_folded_brown_a05_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_cardboard_folded_brown_a05/simready_usd/.thumbs/256x256/sm_box_cardboard_folded_brown_a05_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_cardboard_folded_brown_a05/simready_usd/sm_box_cardboard_folded_brown_a05_01.usd",
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   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 66
  },
  {
   "id": "box_flat_brown_b09",
   "name": "Box Flat Brown",
   "category": "Box",
   "role": "Puzzle element",
   "rationale": "Demo rationale: box flat brown reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "box",
    "flat",
    "brown"
   ],
   "score": 74,
   "scoreBreakdown": {
    "relevance": 13,
    "visualFit": 15,
    "atmosphere": 14,
    "technical": 11,
    "adaptability": 13,
    "reuse": 8
   },
   "confidence": "low",
   "inspection": "thumbnail",
   "packagePath": "box_flat_brown_b09/simready_usd/sm_box_flat_brown_b09_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_flat_brown_b09/simready_usd/.thumbs/256x256/sm_box_flat_brown_b09_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_flat_brown_b09/simready_usd/sm_box_flat_brown_b09_01.usd",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 67
  },
  {
   "id": "engineComponent_cylinder_piston_c01",
   "name": "Engine Component Cylinder Piston",
   "category": "Enginecomponent",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: engine component cylinder piston reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "enginecomponent",
    "cylinder",
    "piston"
   ],
   "score": 74,
   "scoreBreakdown": {
    "relevance": 11,
    "visualFit": 19,
    "atmosphere": 9,
    "technical": 15,
    "adaptability": 10,
    "reuse": 10
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "engineComponent_cylinder_piston_c01/simready_usd/sm_engineComponent_cylinder_piston_c01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/engineComponent_cylinder_piston_c01/simready_usd/.thumbs/256x256/sm_engineComponent_cylinder_piston_c01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/engineComponent_cylinder_piston_c01/simready_usd/sm_engineComponent_cylinder_piston_c01_01.usd",
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   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 68
  },
  {
   "id": "equipment_mechanic_tool_cart_g01",
   "name": "Equipment Mechanic Tool Cart",
   "category": "Equipment",
   "role": "Puzzle element",
   "rationale": "Demo rationale: equipment mechanic tool cart reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "equipment",
    "mechanic",
    "tool"
   ],
   "score": 74,
   "scoreBreakdown": {
    "relevance": 16,
    "visualFit": 17,
    "atmosphere": 11,
    "technical": 15,
    "adaptability": 8,
    "reuse": 7
   },
   "confidence": "medium",
   "inspection": "3d",
   "packagePath": "equipment_mechanic_tool_cart_g01/simready_usd/sm_equipment_mechanic_tool_cart_g01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/equipment_mechanic_tool_cart_g01/simready_usd/.thumbs/256x256/sm_equipment_mechanic_tool_cart_g01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/equipment_mechanic_tool_cart_g01/simready_usd/sm_equipment_mechanic_tool_cart_g01_01.usd",
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    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 69
  },
  {
   "id": "food_condiment_ketchup_a03",
   "name": "Food Condiment Ketchup",
   "category": "Food",
   "role": "Light source",
   "rationale": "Demo rationale: food condiment ketchup reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "condiment",
    "ketchup"
   ],
   "score": 74,
   "scoreBreakdown": {
    "relevance": 18,
    "visualFit": 20,
    "atmosphere": 9,
    "technical": 12,
    "adaptability": 12,
    "reuse": 3
   },
   "confidence": "low",
   "inspection": "3d",
   "packagePath": "food_condiment_ketchup_a03/simready_usd/sm_food_condiment_ketchup_a03_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_condiment_ketchup_a03/simready_usd/.thumbs/256x256/sm_food_condiment_ketchup_a03_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_condiment_ketchup_a03/simready_usd/sm_food_condiment_ketchup_a03_01.usd",
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   "license": {
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   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 70
  },
  {
   "id": "food_prepared_waffle_a01",
   "name": "Food Prepared Waffle",
   "category": "Food",
   "role": "Puzzle element",
   "rationale": "Demo rationale: food prepared waffle reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "prepared",
    "waffle"
   ],
   "score": 74,
   "scoreBreakdown": {
    "relevance": 11,
    "visualFit": 17,
    "atmosphere": 13,
    "technical": 14,
    "adaptability": 14,
    "reuse": 5
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "food_prepared_waffle_a01/simready_usd/sm_food_prepared_waffle_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_prepared_waffle_a01/simready_usd/.thumbs/256x256/sm_food_prepared_waffle_a01_01.usd.png",
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   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 71
  },
  {
   "id": "cart_computer_a01",
   "name": "Cart Computer",
   "category": "Cart",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: cart computer reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "computer"
   ],
   "score": 73,
   "scoreBreakdown": {
    "relevance": 13,
    "visualFit": 17,
    "atmosphere": 15,
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    "reuse": 5
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "cart_computer_a01/simready_usd/sm_cart_computer_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cart_computer_a01/simready_usd/.thumbs/256x256/sm_cart_computer_a01_01.usd.png",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 72
  },
  {
   "id": "food_prepared_donut_l01",
   "name": "Food Prepared Donut",
   "category": "Food",
   "role": "Light source",
   "rationale": "Demo rationale: food prepared donut reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "prepared",
    "donut"
   ],
   "score": 73,
   "scoreBreakdown": {
    "relevance": 9,
    "visualFit": 14,
    "atmosphere": 19,
    "technical": 13,
    "adaptability": 12,
    "reuse": 6
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "food_prepared_donut_l01/simready_usd/sm_food_prepared_donut_l01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_prepared_donut_l01/simready_usd/.thumbs/256x256/sm_food_prepared_donut_l01_01.usd.png",
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    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 73
  },
  {
   "id": "bucket_utility_red_a02",
   "name": "Bucket Utility Red",
   "category": "Bucket",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: bucket utility red reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "bucket",
    "utility",
    "red"
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    "relevance": 16,
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   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "bucket_utility_red_a02/simready_usd/sm_bucket_utility_red_a02_01.usd",
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   "integration": {
    "effort": "high",
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   "previewStatus": "untested",
   "rank": 74
  },
  {
   "id": "kitchenware_kettle_u01",
   "name": "Kitchenware Kettle",
   "category": "Kitchenware",
   "role": "Puzzle element",
   "rationale": "Demo rationale: kitchenware kettle reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "kettle"
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   "score": 73,
   "scoreBreakdown": {
    "relevance": 10,
    "visualFit": 19,
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    "reuse": 3
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "kitchenware_kettle_u01/simready_usd/sm_kitchenware_kettle_u01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/kitchenware_kettle_u01/simready_usd/.thumbs/256x256/sm_kitchenware_kettle_u01_01.usd.png",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 75
  },
  {
   "id": "food_beverage_rumBottle_a01",
   "name": "Food Beverage Rum Bottle",
   "category": "Food",
   "role": "Hero prop",
   "rationale": "Demo rationale: food beverage rum bottle reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "beverage",
    "rumbottle"
   ],
   "score": 73,
   "scoreBreakdown": {
    "relevance": 14,
    "visualFit": 10,
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    "reuse": 3
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "food_beverage_rumBottle_a01/simready_usd/sm_food_beverage_rumBottle_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_beverage_rumBottle_a01/simready_usd/.thumbs/256x256/sm_food_beverage_rumBottle_a01_01.usd.png",
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    "effort": "medium",
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   "previewStatus": "untested",
   "rank": 76
  },
  {
   "id": "drivetrain_front_axle_differential_d01",
   "name": "Drivetrain Front Axle Differential",
   "category": "Drivetrain",
   "role": "Light source",
   "rationale": "Demo rationale: drivetrain front axle differential reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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   "score": 73,
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    "relevance": 8,
    "visualFit": 16,
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   "confidence": "high",
   "inspection": "3d",
   "packagePath": "drivetrain_front_axle_differential_d01/simready_usd/sm_drivetrain_front_axle_differential_d01_01.usd",
   "urls": {
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   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
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   "previewStatus": "untested",
   "rank": 77
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  {
   "id": "food_beverage_whiskyBottle_a01",
   "name": "Food Beverage Whisky Bottle",
   "category": "Food",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: food beverage whisky bottle reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "beverage",
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    "relevance": 15,
    "visualFit": 18,
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    "adaptability": 9,
    "reuse": 8
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   "confidence": "low",
   "inspection": "3d",
   "packagePath": "food_beverage_whiskyBottle_a01/simready_usd/sm_food_beverage_whiskyBottle_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_beverage_whiskyBottle_a01/simready_usd/.thumbs/256x256/sm_food_beverage_whiskyBottle_a01_01.usd.png",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
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   "previewStatus": "untested",
   "rank": 78
  },
  {
   "id": "coolingSystem_coolant_reservoir_tank_c01",
   "name": "Cooling System Coolant Reservoir Tank",
   "category": "Coolingsystem",
   "role": "Interactive object",
   "rationale": "Demo rationale: cooling system coolant reservoir tank reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "relevance": 18,
    "visualFit": 9,
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    "reuse": 7
   },
   "confidence": "low",
   "inspection": "metadata",
   "packagePath": "coolingSystem_coolant_reservoir_tank_c01/simready_usd/sm_coolingSystem_coolant_reservoir_tank_c01_01.usd",
   "urls": {
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   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
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   "previewStatus": "untested",
   "rank": 79
  },
  {
   "id": "dishware_glass_tumbler_a01",
   "name": "Dishware Glass Tumbler",
   "category": "Dishware",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: dishware glass tumbler reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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   "score": 73,
   "scoreBreakdown": {
    "relevance": 8,
    "visualFit": 16,
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    "reuse": 10
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   "confidence": "medium",
   "inspection": "3d",
   "packagePath": "dishware_glass_tumbler_a01/simready_usd/sm_dishware_glass_tumbler_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/dishware_glass_tumbler_a01/simready_usd/.thumbs/256x256/sm_dishware_glass_tumbler_a01_01.usd.png",
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   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
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   "previewStatus": "untested",
   "rank": 80
  },
  {
   "id": "instrument_punche_a01",
   "name": "Instrument Punche",
   "category": "Instrument",
   "role": "Background filler",
   "rationale": "Demo rationale: instrument punche reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
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    "relevance": 20,
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   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "instrument_punche_a01/simready_usd/sm_instrument_punche_a01_01.usd",
   "urls": {
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   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
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   "previewStatus": "untested",
   "rank": 81
  },
  {
   "id": "bucket_utility_gray_a01",
   "name": "Bucket Utility Gray",
   "category": "Bucket",
   "role": "Set dressing",
   "rationale": "Demo rationale: bucket utility gray reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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   "scoreBreakdown": {
    "relevance": 13,
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   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "bucket_utility_gray_a01/simready_usd/sm_bucket_utility_gray_a01_01.usd",
   "urls": {
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   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
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   "previewStatus": "untested",
   "rank": 82
  },
  {
   "id": "food_prepared_croissant_f01",
   "name": "Food Prepared Croissant",
   "category": "Food",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: food prepared croissant reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
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   "scoreBreakdown": {
    "relevance": 15,
    "visualFit": 10,
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   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "food_prepared_croissant_f01/simready_usd/sm_food_prepared_croissant_f01_01.usd",
   "urls": {
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   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
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   "previewStatus": "untested",
   "rank": 83
  },
  {
   "id": "IV_pole_b03",
   "name": "Iv Pole",
   "category": "Medical",
   "role": "Puzzle element",
   "rationale": "Demo rationale: iv pole reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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   "score": 72,
   "scoreBreakdown": {
    "relevance": 17,
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   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "IV_pole_b03/simready_usd/sm_IV_pole_b03_01.usd",
   "urls": {
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   "integration": {
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    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 84
  },
  {
   "id": "chair_hospital_a01",
   "name": "Chair Hospital",
   "category": "Chair",
   "role": "Hero prop",
   "rationale": "Demo rationale: chair hospital reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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   "score": 72,
   "scoreBreakdown": {
    "relevance": 16,
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   "confidence": "high",
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   "packagePath": "chair_hospital_a01/simready_usd/sm_chair_hospital_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/chair_hospital_a01/simready_usd/.thumbs/256x256/sm_chair_hospital_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/chair_hospital_a01/simready_usd/sm_chair_hospital_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/chair_hospital_a01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 85
  },
  {
   "id": "cabinet_file_b01",
   "name": "Cabinet File",
   "category": "Cabinet",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: cabinet file reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "cabinet",
    "file"
   ],
   "score": 72,
   "scoreBreakdown": {
    "relevance": 17,
    "visualFit": 13,
    "atmosphere": 13,
    "technical": 8,
    "adaptability": 12,
    "reuse": 9
   },
   "confidence": "medium",
   "inspection": "3d",
   "packagePath": "cabinet_file_b01/simready_usd/sm_cabinet_file_b01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_file_b01/simready_usd/.thumbs/256x256/sm_cabinet_file_b01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_file_b01/simready_usd/sm_cabinet_file_b01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/cabinet_file_b01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 86
  },
  {
   "id": "cabinet_file_b03",
   "name": "Cabinet File",
   "category": "Cabinet",
   "role": "Light source",
   "rationale": "Demo rationale: cabinet file reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "cabinet",
    "file"
   ],
   "score": 72,
   "scoreBreakdown": {
    "relevance": 12,
    "visualFit": 19,
    "atmosphere": 11,
    "technical": 12,
    "adaptability": 9,
    "reuse": 9
   },
   "confidence": "medium",
   "inspection": "metadata",
   "packagePath": "cabinet_file_b03/simready_usd/sm_cabinet_file_b03_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_file_b03/simready_usd/.thumbs/256x256/sm_cabinet_file_b03_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_file_b03/simready_usd/sm_cabinet_file_b03_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/cabinet_file_b03"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/cabinet_file_b03/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 87
  },
  {
   "id": "food_produce_garlic_a01",
   "name": "Food Produce Garlic",
   "category": "Food",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: food produce garlic reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "produce",
    "garlic"
   ],
   "score": 72,
   "scoreBreakdown": {
    "relevance": 19,
    "visualFit": 8,
    "atmosphere": 14,
    "technical": 12,
    "adaptability": 14,
    "reuse": 5
   },
   "confidence": "low",
   "inspection": "3d",
   "packagePath": "food_produce_garlic_a01/simready_usd/sm_food_produce_garlic_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_produce_garlic_a01/simready_usd/.thumbs/256x256/sm_food_produce_garlic_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_produce_garlic_a01/simready_usd/sm_food_produce_garlic_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/food_produce_garlic_a01"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/food_produce_garlic_a01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 88
  },
  {
   "id": "food_processed_milk_b01",
   "name": "Food Processed Milk",
   "category": "Food",
   "role": "Interactive object",
   "rationale": "Demo rationale: food processed milk reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "processed",
    "milk"
   ],
   "score": 72,
   "scoreBreakdown": {
    "relevance": 11,
    "visualFit": 11,
    "atmosphere": 16,
    "technical": 15,
    "adaptability": 15,
    "reuse": 4
   },
   "confidence": "medium",
   "inspection": "3d",
   "packagePath": "food_processed_milk_b01/simready_usd/sm_food_processed_milk_b01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_processed_milk_b01/simready_usd/.thumbs/256x256/sm_food_processed_milk_b01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_processed_milk_b01/simready_usd/sm_food_processed_milk_b01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/food_processed_milk_b01"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/food_processed_milk_b01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 89
  },
  {
   "id": "drape_surgical_a01",
   "name": "Drape Surgical",
   "category": "Drape",
   "role": "Puzzle element",
   "rationale": "Demo rationale: drape surgical reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "drape",
    "surgical"
   ],
   "score": 72,
   "scoreBreakdown": {
    "relevance": 13,
    "visualFit": 16,
    "atmosphere": 17,
    "technical": 14,
    "adaptability": 9,
    "reuse": 3
   },
   "confidence": "medium",
   "inspection": "thumbnail",
   "packagePath": "drape_surgical_a01/simready_usd/sm_drape_surgical_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/drape_surgical_a01/simready_usd/.thumbs/256x256/sm_drape_surgical_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/drape_surgical_a01/simready_usd/sm_drape_surgical_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/drape_surgical_a01"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/drape_surgical_a01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 90
  },
  {
   "id": "handTool_air_ratchet_b01",
   "name": "Hand Tool Air Ratchet",
   "category": "Handtool",
   "role": "Puzzle element",
   "rationale": "Demo rationale: hand tool air ratchet reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "handtool",
    "air",
    "ratchet"
   ],
   "score": 72,
   "scoreBreakdown": {
    "relevance": 14,
    "visualFit": 20,
    "atmosphere": 14,
    "technical": 13,
    "adaptability": 8,
    "reuse": 3
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "handTool_air_ratchet_b01/simready_usd/sm_handTool_air_ratchet_b01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/handTool_air_ratchet_b01/simready_usd/.thumbs/256x256/sm_handTool_air_ratchet_b01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/handTool_air_ratchet_b01/simready_usd/sm_handTool_air_ratchet_b01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/handTool_air_ratchet_b01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/handTool_air_ratchet_b01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 91
  },
  {
   "id": "food_prepared_cake_b01",
   "name": "Food Prepared Cake",
   "category": "Food",
   "role": "Puzzle element",
   "rationale": "Demo rationale: food prepared cake reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "prepared",
    "cake"
   ],
   "score": 72,
   "scoreBreakdown": {
    "relevance": 13,
    "visualFit": 19,
    "atmosphere": 7,
    "technical": 14,
    "adaptability": 12,
    "reuse": 7
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "food_prepared_cake_b01/simready_usd/sm_food_prepared_cake_b01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_prepared_cake_b01/simready_usd/.thumbs/256x256/sm_food_prepared_cake_b01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_prepared_cake_b01/simready_usd/sm_food_prepared_cake_b01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/food_prepared_cake_b01"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/food_prepared_cake_b01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 92
  },
  {
   "id": "food_produce_lemon_a11",
   "name": "Food Produce Lemon",
   "category": "Food",
   "role": "Hero prop",
   "rationale": "Demo rationale: food produce lemon reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "produce",
    "lemon"
   ],
   "score": 72,
   "scoreBreakdown": {
    "relevance": 12,
    "visualFit": 10,
    "atmosphere": 16,
    "technical": 14,
    "adaptability": 13,
    "reuse": 7
   },
   "confidence": "medium",
   "inspection": "3d",
   "packagePath": "food_produce_lemon_a11/simready_usd/sm_food_produce_lemon_a11_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_produce_lemon_a11/simready_usd/.thumbs/256x256/sm_food_produce_lemon_a11_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_produce_lemon_a11/simready_usd/sm_food_produce_lemon_a11_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/food_produce_lemon_a11"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/food_produce_lemon_a11/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 93
  },
  {
   "id": "extractor_ceiling_a01",
   "name": "Extractor Ceiling",
   "category": "Extractor",
   "role": "Background filler",
   "rationale": "Demo rationale: extractor ceiling reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "extractor",
    "ceiling"
   ],
   "score": 72,
   "scoreBreakdown": {
    "relevance": 16,
    "visualFit": 17,
    "atmosphere": 10,
    "technical": 14,
    "adaptability": 7,
    "reuse": 8
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "extractor_ceiling_a01/simready_usd/sm_extractor_ceiling_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/extractor_ceiling_a01/simready_usd/.thumbs/256x256/sm_extractor_ceiling_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/extractor_ceiling_a01/simready_usd/sm_extractor_ceiling_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/extractor_ceiling_a01"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/extractor_ceiling_a01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 94
  },
  {
   "id": "cart_mobile_b01",
   "name": "Cart Mobile",
   "category": "Cart",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: cart mobile reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "cart",
    "mobile"
   ],
   "score": 71,
   "scoreBreakdown": {
    "relevance": 12,
    "visualFit": 11,
    "atmosphere": 17,
    "technical": 9,
    "adaptability": 15,
    "reuse": 7
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "cart_mobile_b01/simready_usd/sm_cart_mobile_b01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cart_mobile_b01/simready_usd/.thumbs/256x256/sm_cart_mobile_b01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cart_mobile_b01/simready_usd/sm_cart_mobile_b01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/cart_mobile_b01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 95
  },
  {
   "id": "chair_surgical_a01",
   "name": "Chair Surgical",
   "category": "Chair",
   "role": "Hero prop",
   "rationale": "Demo rationale: chair surgical reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "chair",
    "surgical"
   ],
   "score": 71,
   "scoreBreakdown": {
    "relevance": 15,
    "visualFit": 14,
    "atmosphere": 15,
    "technical": 10,
    "adaptability": 10,
    "reuse": 7
   },
   "confidence": "low",
   "inspection": "thumbnail",
   "packagePath": "chair_surgical_a01/simready_usd/sm_chair_surgical_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/chair_surgical_a01/simready_usd/.thumbs/256x256/sm_chair_surgical_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/chair_surgical_a01/simready_usd/sm_chair_surgical_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/chair_surgical_a01"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 96
  },
  {
   "id": "drivetrain_transfer_case_c01",
   "name": "Drivetrain Transfer Case",
   "category": "Drivetrain",
   "role": "Background filler",
   "rationale": "Demo rationale: drivetrain transfer case reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "transfer",
    "case"
   ],
   "score": 71,
   "scoreBreakdown": {
    "relevance": 8,
    "visualFit": 13,
    "atmosphere": 20,
    "technical": 9,
    "adaptability": 14,
    "reuse": 7
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "drivetrain_transfer_case_c01/simready_usd/sm_drivetrain_transfer_case_c01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/drivetrain_transfer_case_c01/simready_usd/.thumbs/256x256/sm_drivetrain_transfer_case_c01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/drivetrain_transfer_case_c01/simready_usd/sm_drivetrain_transfer_case_c01_01.usd",
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   "license": {
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 97
  },
  {
   "id": "box_long_a05",
   "name": "Box Long",
   "category": "Box",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: box long reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "box",
    "long"
   ],
   "score": 71,
   "scoreBreakdown": {
    "relevance": 19,
    "visualFit": 17,
    "atmosphere": 14,
    "technical": 9,
    "adaptability": 5,
    "reuse": 7
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "box_long_a05/simready_usd/sm_box_long_a05_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_long_a05/simready_usd/.thumbs/256x256/sm_box_long_a05_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_long_a05/simready_usd/sm_box_long_a05_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/box_long_a05"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/box_long_a05/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 98
  },
  {
   "id": "brakeSystem_hose_braided_b01",
   "name": "Brake System Hose Braided",
   "category": "Brakesystem",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: brake system hose braided reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "brakesystem",
    "hose",
    "braided"
   ],
   "score": 71,
   "scoreBreakdown": {
    "relevance": 15,
    "visualFit": 19,
    "atmosphere": 11,
    "technical": 12,
    "adaptability": 9,
    "reuse": 5
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "brakeSystem_hose_braided_b01/simready_usd/sm_brakeSystem_hose_braided_b01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/brakeSystem_hose_braided_b01/simready_usd/.thumbs/256x256/sm_brakeSystem_hose_braided_b01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/brakeSystem_hose_braided_b01/simready_usd/sm_brakeSystem_hose_braided_b01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/brakeSystem_hose_braided_b01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 99
  },
  {
   "id": "container_recycle_square_blue_a02",
   "name": "Container Recycle Square Blue",
   "category": "Container",
   "role": "Hero prop",
   "rationale": "Demo rationale: container recycle square blue reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "container",
    "recycle",
    "square"
   ],
   "score": 71,
   "scoreBreakdown": {
    "relevance": 11,
    "visualFit": 9,
    "atmosphere": 20,
    "technical": 9,
    "adaptability": 13,
    "reuse": 9
   },
   "confidence": "medium",
   "inspection": "metadata",
   "packagePath": "container_recycle_square_blue_a02/simready_usd/sm_container_recycle_square_blue_a02_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/container_recycle_square_blue_a02/simready_usd/.thumbs/256x256/sm_container_recycle_square_blue_a02_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/container_recycle_square_blue_a02/simready_usd/sm_container_recycle_square_blue_a02_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/container_recycle_square_blue_a02"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/container_recycle_square_blue_a02/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 100
  },
  {
   "id": "consumable_lightBulb_c5w_a01",
   "name": "Consumable Light Bulb C5W",
   "category": "Consumable",
   "role": "Background filler",
   "rationale": "Demo rationale: consumable light bulb c5w reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "consumable",
    "lightbulb",
    "c5w"
   ],
   "score": 71,
   "scoreBreakdown": {
    "relevance": 13,
    "visualFit": 10,
    "atmosphere": 17,
    "technical": 10,
    "adaptability": 12,
    "reuse": 9
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "consumable_lightBulb_c5w_a01/simready_usd/sm_consumable_lightBulb_c5w_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/consumable_lightBulb_c5w_a01/simready_usd/.thumbs/256x256/sm_consumable_lightBulb_c5w_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/consumable_lightBulb_c5w_a01/simready_usd/sm_consumable_lightBulb_c5w_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/consumable_lightBulb_c5w_a01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 101
  },
  {
   "id": "conveyor_belt_a47",
   "name": "Conveyor Belt",
   "category": "Conveyor",
   "role": "Background filler",
   "rationale": "Demo rationale: conveyor belt reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "conveyor",
    "belt"
   ],
   "score": 71,
   "scoreBreakdown": {
    "relevance": 16,
    "visualFit": 17,
    "atmosphere": 9,
    "technical": 11,
    "adaptability": 12,
    "reuse": 6
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "conveyor_belt_a47/simready_usd/sm_conveyor_belt_a47_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/conveyor_belt_a47/simready_usd/.thumbs/256x256/sm_conveyor_belt_a47_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/conveyor_belt_a47/simready_usd/sm_conveyor_belt_a47_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/conveyor_belt_a47"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/conveyor_belt_a47/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 102
  },
  {
   "id": "fireProtection_extinguisher_portable_b01",
   "name": "Fire Protection Extinguisher Portable",
   "category": "Fireprotection",
   "role": "Set dressing",
   "rationale": "Demo rationale: fire protection extinguisher portable reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "fireprotection",
    "extinguisher",
    "portable"
   ],
   "score": 71,
   "scoreBreakdown": {
    "relevance": 20,
    "visualFit": 12,
    "atmosphere": 9,
    "technical": 12,
    "adaptability": 15,
    "reuse": 3
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "fireProtection_extinguisher_portable_b01/simready_usd/sm_fireProtection_extinguisher_portable_b01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/fireProtection_extinguisher_portable_b01/simready_usd/.thumbs/256x256/sm_fireProtection_extinguisher_portable_b01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/fireProtection_extinguisher_portable_b01/simready_usd/sm_fireProtection_extinguisher_portable_b01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/fireProtection_extinguisher_portable_b01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 103
  },
  {
   "id": "food_beverage_champagneBottle_a01",
   "name": "Food Beverage Champagne Bottle",
   "category": "Food",
   "role": "Hero prop",
   "rationale": "Demo rationale: food beverage champagne bottle reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "beverage",
    "champagnebottle"
   ],
   "score": 71,
   "scoreBreakdown": {
    "relevance": 19,
    "visualFit": 17,
    "atmosphere": 14,
    "technical": 14,
    "adaptability": 4,
    "reuse": 3
   },
   "confidence": "low",
   "inspection": "metadata",
   "packagePath": "food_beverage_champagneBottle_a01/simready_usd/sm_food_beverage_champagneBottle_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_beverage_champagneBottle_a01/simready_usd/.thumbs/256x256/sm_food_beverage_champagneBottle_a01_01.usd.png",
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 104
  },
  {
   "id": "cabinet_drum_flammable_a02",
   "name": "Cabinet Drum Flammable",
   "category": "Cabinet",
   "role": "Light source",
   "rationale": "Demo rationale: cabinet drum flammable reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "cabinet",
    "drum",
    "flammable"
   ],
   "score": 70,
   "scoreBreakdown": {
    "relevance": 16,
    "visualFit": 9,
    "atmosphere": 17,
    "technical": 15,
    "adaptability": 8,
    "reuse": 5
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "cabinet_drum_flammable_a02/simready_usd/sm_cabinet_drum_flammable_a02_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_drum_flammable_a02/simready_usd/.thumbs/256x256/sm_cabinet_drum_flammable_a02_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_drum_flammable_a02/simready_usd/sm_cabinet_drum_flammable_a02_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/cabinet_drum_flammable_a02"
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 105
  },
  {
   "id": "instrument_caliper_a01",
   "name": "Instrument Caliper",
   "category": "Instrument",
   "role": "Background filler",
   "rationale": "Demo rationale: instrument caliper reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "instrument",
    "caliper"
   ],
   "score": 70,
   "scoreBreakdown": {
    "relevance": 8,
    "visualFit": 16,
    "atmosphere": 17,
    "technical": 15,
    "adaptability": 6,
    "reuse": 8
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "instrument_caliper_a01/simready_usd/sm_instrument_caliper_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/instrument_caliper_a01/simready_usd/.thumbs/256x256/sm_instrument_caliper_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/instrument_caliper_a01/simready_usd/sm_instrument_caliper_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/instrument_caliper_a01"
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   "license": {
    "status": "verified",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 106
  },
  {
   "id": "kitchenware_jug_e01",
   "name": "Kitchenware Jug",
   "category": "Kitchenware",
   "role": "Hero prop",
   "rationale": "Demo rationale: kitchenware jug reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "kitchenware",
    "jug"
   ],
   "score": 70,
   "scoreBreakdown": {
    "relevance": 13,
    "visualFit": 16,
    "atmosphere": 9,
    "technical": 15,
    "adaptability": 10,
    "reuse": 7
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "kitchenware_jug_e01/simready_usd/sm_kitchenware_jug_e01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/kitchenware_jug_e01/simready_usd/.thumbs/256x256/sm_kitchenware_jug_e01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/kitchenware_jug_e01/simready_usd/sm_kitchenware_jug_e01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/kitchenware_jug_e01"
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   "license": {
    "status": "verified",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 107
  },
  {
   "id": "food_produce_banana_m01",
   "name": "Food Produce Banana",
   "category": "Food",
   "role": "Set dressing",
   "rationale": "Demo rationale: food produce banana reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "produce",
    "banana"
   ],
   "score": 70,
   "scoreBreakdown": {
    "relevance": 14,
    "visualFit": 18,
    "atmosphere": 16,
    "technical": 11,
    "adaptability": 4,
    "reuse": 7
   },
   "confidence": "medium",
   "inspection": "3d",
   "packagePath": "food_produce_banana_m01/simready_usd/sm_food_produce_banana_m01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_produce_banana_m01/simready_usd/.thumbs/256x256/sm_food_produce_banana_m01_01.usd.png",
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   "license": {
    "status": "verified",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 108
  },
  {
   "id": "box_printer_white_b07",
   "name": "Box Printer White",
   "category": "Box",
   "role": "Hero prop",
   "rationale": "Demo rationale: box printer white reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "box",
    "printer",
    "white"
   ],
   "score": 70,
   "scoreBreakdown": {
    "relevance": 15,
    "visualFit": 20,
    "atmosphere": 10,
    "technical": 10,
    "adaptability": 8,
    "reuse": 7
   },
   "confidence": "medium",
   "inspection": "metadata",
   "packagePath": "box_printer_white_b07/simready_usd/sm_box_printer_white_b07_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_printer_white_b07/simready_usd/.thumbs/256x256/sm_box_printer_white_b07_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_printer_white_b07/simready_usd/sm_box_printer_white_b07_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/box_printer_white_b07"
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   "license": {
    "status": "verified",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 109
  },
  {
   "id": "food_produce_sweetPotato_d01",
   "name": "Food Produce Sweet Potato",
   "category": "Food",
   "role": "Light source",
   "rationale": "Demo rationale: food produce sweet potato reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "produce",
    "sweetpotato"
   ],
   "score": 70,
   "scoreBreakdown": {
    "relevance": 9,
    "visualFit": 9,
    "atmosphere": 18,
    "technical": 15,
    "adaptability": 10,
    "reuse": 9
   },
   "confidence": "low",
   "inspection": "3d",
   "packagePath": "food_produce_sweetPotato_d01/simready_usd/sm_food_produce_sweetPotato_d01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_produce_sweetPotato_d01/simready_usd/.thumbs/256x256/sm_food_produce_sweetPotato_d01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_produce_sweetPotato_d01/simready_usd/sm_food_produce_sweetPotato_d01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/food_produce_sweetPotato_d01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 110
  },
  {
   "id": "interiorPart_dashboard_panel_assembly_c01",
   "name": "Interior Part Dashboard Panel Assembly",
   "category": "Interiorpart",
   "role": "Interactive object",
   "rationale": "Demo rationale: interior part dashboard panel assembly reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "interiorpart",
    "dashboard",
    "panel"
   ],
   "score": 70,
   "scoreBreakdown": {
    "relevance": 20,
    "visualFit": 9,
    "atmosphere": 17,
    "technical": 15,
    "adaptability": 5,
    "reuse": 4
   },
   "confidence": "low",
   "inspection": "thumbnail",
   "packagePath": "interiorPart_dashboard_panel_assembly_c01/simready_usd/sm_interiorPart_dashboard_panel_assembly_c01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/interiorPart_dashboard_panel_assembly_c01/simready_usd/.thumbs/256x256/sm_interiorPart_dashboard_panel_assembly_c01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/interiorPart_dashboard_panel_assembly_c01/simready_usd/sm_interiorPart_dashboard_panel_assembly_c01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/interiorPart_dashboard_panel_assembly_c01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 111
  },
  {
   "id": "food_prepared_bread_harvestBread_a01",
   "name": "Food Prepared Bread Harvest Bread",
   "category": "Food",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: food prepared bread harvest bread reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "prepared",
    "bread"
   ],
   "score": 70,
   "scoreBreakdown": {
    "relevance": 14,
    "visualFit": 20,
    "atmosphere": 11,
    "technical": 10,
    "adaptability": 8,
    "reuse": 7
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "food_prepared_bread_harvestBread_a01/simready_usd/sm_food_prepared_bread_harvestBread_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_prepared_bread_harvestBread_a01/simready_usd/.thumbs/256x256/sm_food_prepared_bread_harvestBread_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_prepared_bread_harvestBread_a01/simready_usd/sm_food_prepared_bread_harvestBread_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/food_prepared_bread_harvestBread_a01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 112
  },
  {
   "id": "cart_equipment_diagnostic_a01",
   "name": "Cart Equipment Diagnostic",
   "category": "Cart",
   "role": "Puzzle element",
   "rationale": "Demo rationale: cart equipment diagnostic reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "cart",
    "equipment",
    "diagnostic"
   ],
   "score": 69,
   "scoreBreakdown": {
    "relevance": 17,
    "visualFit": 17,
    "atmosphere": 14,
    "technical": 8,
    "adaptability": 10,
    "reuse": 3
   },
   "confidence": "medium",
   "inspection": "thumbnail",
   "packagePath": "cart_equipment_diagnostic_a01/simready_usd/sm_cart_equipment_diagnostic_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cart_equipment_diagnostic_a01/simready_usd/.thumbs/256x256/sm_cart_equipment_diagnostic_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cart_equipment_diagnostic_a01/simready_usd/sm_cart_equipment_diagnostic_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/cart_equipment_diagnostic_a01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 113
  },
  {
   "id": "cabinet_file_c04",
   "name": "Cabinet File",
   "category": "Cabinet",
   "role": "Interactive object",
   "rationale": "Demo rationale: cabinet file reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "cabinet",
    "file"
   ],
   "score": 69,
   "scoreBreakdown": {
    "relevance": 14,
    "visualFit": 18,
    "atmosphere": 16,
    "technical": 8,
    "adaptability": 9,
    "reuse": 4
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "cabinet_file_c04/simready_usd/sm_cabinet_file_c04_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_file_c04/simready_usd/.thumbs/256x256/sm_cabinet_file_c04_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_file_c04/simready_usd/sm_cabinet_file_c04_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/cabinet_file_c04"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 114
  },
  {
   "id": "chair_patient_mobile_a01",
   "name": "Chair Patient Mobile",
   "category": "Chair",
   "role": "Set dressing",
   "rationale": "Demo rationale: chair patient mobile reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "chair",
    "patient",
    "mobile"
   ],
   "score": 69,
   "scoreBreakdown": {
    "relevance": 13,
    "visualFit": 11,
    "atmosphere": 9,
    "technical": 14,
    "adaptability": 13,
    "reuse": 9
   },
   "confidence": "medium",
   "inspection": "metadata",
   "packagePath": "chair_patient_mobile_a01/simready_usd/sm_chair_patient_mobile_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/chair_patient_mobile_a01/simready_usd/.thumbs/256x256/sm_chair_patient_mobile_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/chair_patient_mobile_a01/simready_usd/sm_chair_patient_mobile_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/chair_patient_mobile_a01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 115
  },
  {
   "id": "food_beverage_can_e01",
   "name": "Food Beverage Can",
   "category": "Food",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: food beverage can reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "beverage",
    "can"
   ],
   "score": 69,
   "scoreBreakdown": {
    "relevance": 17,
    "visualFit": 18,
    "atmosphere": 11,
    "technical": 15,
    "adaptability": 4,
    "reuse": 4
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "food_beverage_can_e01/simready_usd/sm_food_beverage_can_e01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_beverage_can_e01/simready_usd/.thumbs/256x256/sm_food_beverage_can_e01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_beverage_can_e01/simready_usd/sm_food_beverage_can_e01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/food_beverage_can_e01"
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 116
  },
  {
   "id": "kitchenware_knife_f01",
   "name": "Kitchenware Knife",
   "category": "Kitchenware",
   "role": "Background filler",
   "rationale": "Demo rationale: kitchenware knife reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "kitchenware",
    "knife"
   ],
   "score": 69,
   "scoreBreakdown": {
    "relevance": 14,
    "visualFit": 18,
    "atmosphere": 16,
    "technical": 13,
    "adaptability": 4,
    "reuse": 4
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "kitchenware_knife_f01/simready_usd/sm_kitchenware_knife_f01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/kitchenware_knife_f01/simready_usd/.thumbs/256x256/sm_kitchenware_knife_f01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/kitchenware_knife_f01/simready_usd/sm_kitchenware_knife_f01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/kitchenware_knife_f01"
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   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/kitchenware_knife_f01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 117
  },
  {
   "id": "bodyPart_headLight_left_a01",
   "name": "Body Part Head Light Left",
   "category": "Bodypart",
   "role": "Light source",
   "rationale": "Demo rationale: body part head light left reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "bodypart",
    "headlight",
    "left"
   ],
   "score": 69,
   "scoreBreakdown": {
    "relevance": 20,
    "visualFit": 12,
    "atmosphere": 8,
    "technical": 10,
    "adaptability": 12,
    "reuse": 7
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "bodyPart_headLight_left_a01/simready_usd/sm_bodyPart_headlight_left_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/bodyPart_headLight_left_a01/simready_usd/.thumbs/256x256/sm_bodyPart_headlight_left_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/bodyPart_headLight_left_a01/simready_usd/sm_bodyPart_headlight_left_a01_01.usd",
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 118
  },
  {
   "id": "cleaning_sponge_h01",
   "name": "Cleaning Sponge",
   "category": "Cleaning",
   "role": "Background filler",
   "rationale": "Demo rationale: cleaning sponge reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "cleaning",
    "sponge"
   ],
   "score": 69,
   "scoreBreakdown": {
    "relevance": 19,
    "visualFit": 12,
    "atmosphere": 12,
    "technical": 9,
    "adaptability": 9,
    "reuse": 8
   },
   "confidence": "low",
   "inspection": "3d",
   "packagePath": "cleaning_sponge_h01/simready_usd/sm_cleaning_sponge_h01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cleaning_sponge_h01/simready_usd/.thumbs/256x256/sm_cleaning_sponge_h01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cleaning_sponge_h01/simready_usd/sm_cleaning_sponge_h01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/cleaning_sponge_h01"
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   "license": {
    "status": "verified",
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   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 119
  },
  {
   "id": "kitchenware_bowl_h01",
   "name": "Kitchenware Bowl",
   "category": "Kitchenware",
   "role": "Interactive object",
   "rationale": "Demo rationale: kitchenware bowl reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "kitchenware",
    "bowl"
   ],
   "score": 69,
   "scoreBreakdown": {
    "relevance": 14,
    "visualFit": 12,
    "atmosphere": 13,
    "technical": 9,
    "adaptability": 11,
    "reuse": 10
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "kitchenware_bowl_h01/simready_usd/sm_kitchenware_bowl_h01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/kitchenware_bowl_h01/simready_usd/.thumbs/256x256/sm_kitchenware_bowl_h01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/kitchenware_bowl_h01/simready_usd/sm_kitchenware_bowl_h01_01.usd",
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   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 120
  },
  {
   "id": "box_corrugated_white_b21",
   "name": "Box Corrugated White",
   "category": "Box",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: box corrugated white reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "box",
    "corrugated",
    "white"
   ],
   "score": 69,
   "scoreBreakdown": {
    "relevance": 12,
    "visualFit": 17,
    "atmosphere": 20,
    "technical": 9,
    "adaptability": 5,
    "reuse": 6
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "box_corrugated_white_b21/simready_usd/sm_box_corrugated_white_b21_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_corrugated_white_b21/simready_usd/.thumbs/256x256/sm_box_corrugated_white_b21_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_corrugated_white_b21/simready_usd/sm_box_corrugated_white_b21_01.usd",
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   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 121
  },
  {
   "id": "drivetrain_differential_a01",
   "name": "Drivetrain Differential",
   "category": "Drivetrain",
   "role": "Puzzle element",
   "rationale": "Demo rationale: drivetrain differential reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "drivetrain",
    "differential"
   ],
   "score": 69,
   "scoreBreakdown": {
    "relevance": 14,
    "visualFit": 9,
    "atmosphere": 16,
    "technical": 12,
    "adaptability": 9,
    "reuse": 9
   },
   "confidence": "low",
   "inspection": "thumbnail",
   "packagePath": "drivetrain_differential_a01/simready_usd/sm_drivetrain_differential_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/drivetrain_differential_a01/simready_usd/.thumbs/256x256/sm_drivetrain_differential_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/drivetrain_differential_a01/simready_usd/sm_drivetrain_differential_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/drivetrain_differential_a01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 122
  },
  {
   "id": "food_produce_mushroom_d01",
   "name": "Food Produce Mushroom",
   "category": "Food",
   "role": "Puzzle element",
   "rationale": "Demo rationale: food produce mushroom reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "produce",
    "mushroom"
   ],
   "score": 69,
   "scoreBreakdown": {
    "relevance": 14,
    "visualFit": 16,
    "atmosphere": 15,
    "technical": 14,
    "adaptability": 7,
    "reuse": 3
   },
   "confidence": "medium",
   "inspection": "3d",
   "packagePath": "food_produce_mushroom_d01/simready_usd/sm_food_produce_mushroom_d01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_produce_mushroom_d01/simready_usd/.thumbs/256x256/sm_food_produce_mushroom_d01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_produce_mushroom_d01/simready_usd/sm_food_produce_mushroom_d01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/food_produce_mushroom_d01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 123
  },
  {
   "id": "chair_hospital_b03",
   "name": "Chair Hospital",
   "category": "Chair",
   "role": "Background filler",
   "rationale": "Demo rationale: chair hospital reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "chair",
    "hospital"
   ],
   "score": 68,
   "scoreBreakdown": {
    "relevance": 10,
    "visualFit": 19,
    "atmosphere": 13,
    "technical": 10,
    "adaptability": 11,
    "reuse": 5
   },
   "confidence": "low",
   "inspection": "thumbnail",
   "packagePath": "chair_hospital_b03/simready_usd/sm_chair_hospital_b03_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/chair_hospital_b03/simready_usd/.thumbs/256x256/sm_chair_hospital_b03_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/chair_hospital_b03/simready_usd/sm_chair_hospital_b03_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/chair_hospital_b03"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 124
  },
  {
   "id": "cabinet_file_d01",
   "name": "Cabinet File",
   "category": "Cabinet",
   "role": "Background filler",
   "rationale": "Demo rationale: cabinet file reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "cabinet",
    "file"
   ],
   "score": 68,
   "scoreBreakdown": {
    "relevance": 16,
    "visualFit": 13,
    "atmosphere": 13,
    "technical": 12,
    "adaptability": 8,
    "reuse": 6
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "cabinet_file_d01/simready_usd/sm_cabinet_file_d01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_file_d01/simready_usd/.thumbs/256x256/sm_cabinet_file_d01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_file_d01/simready_usd/sm_cabinet_file_d01_01.usd",
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   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 125
  },
  {
   "id": "crate_gray_a20",
   "name": "Crate Gray",
   "category": "Crate",
   "role": "Interactive object",
   "rationale": "Demo rationale: crate gray reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "crate",
    "gray"
   ],
   "score": 68,
   "scoreBreakdown": {
    "relevance": 14,
    "visualFit": 15,
    "atmosphere": 10,
    "technical": 10,
    "adaptability": 12,
    "reuse": 7
   },
   "confidence": "low",
   "inspection": "3d",
   "packagePath": "crate_gray_a20/simready_usd/sm_crate_gray_a20_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/crate_gray_a20/simready_usd/.thumbs/256x256/sm_crate_gray_a20_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/crate_gray_a20/simready_usd/sm_crate_gray_a20_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/crate_gray_a20"
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 126
  },
  {
   "id": "consumable_hose_hydraulic_a01",
   "name": "Consumable Hose Hydraulic",
   "category": "Consumable",
   "role": "Interactive object",
   "rationale": "Demo rationale: consumable hose hydraulic reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "consumable",
    "hose",
    "hydraulic"
   ],
   "score": 68,
   "scoreBreakdown": {
    "relevance": 8,
    "visualFit": 20,
    "atmosphere": 19,
    "technical": 11,
    "adaptability": 5,
    "reuse": 5
   },
   "confidence": "medium",
   "inspection": "thumbnail",
   "packagePath": "consumable_hose_hydraulic_a01/simready_usd/sm_consumable_hose_hydraulic_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/consumable_hose_hydraulic_a01/simready_usd/.thumbs/256x256/sm_consumable_hose_hydraulic_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/consumable_hose_hydraulic_a01/simready_usd/sm_consumable_hose_hydraulic_a01_01.usd",
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 127
  },
  {
   "id": "dishware_plastic_spoon_a01",
   "name": "Dishware Plastic Spoon",
   "category": "Dishware",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: dishware plastic spoon reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "dishware",
    "plastic",
    "spoon"
   ],
   "score": 68,
   "scoreBreakdown": {
    "relevance": 9,
    "visualFit": 8,
    "atmosphere": 19,
    "technical": 15,
    "adaptability": 11,
    "reuse": 6
   },
   "confidence": "medium",
   "inspection": "metadata",
   "packagePath": "dishware_plastic_spoon_a01/simready_usd/sm_dishware_plastic_spoon_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/dishware_plastic_spoon_a01/simready_usd/.thumbs/256x256/sm_dishware_plastic_spoon_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/dishware_plastic_spoon_a01/simready_usd/sm_dishware_plastic_spoon_a01_01.usd",
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 128
  },
  {
   "id": "airSystem_air_filter_box_d01",
   "name": "Air System Air Filter Box",
   "category": "Airsystem",
   "role": "Puzzle element",
   "rationale": "Demo rationale: air system air filter box reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "airsystem",
    "air",
    "filter"
   ],
   "score": 68,
   "scoreBreakdown": {
    "relevance": 13,
    "visualFit": 13,
    "atmosphere": 12,
    "technical": 13,
    "adaptability": 12,
    "reuse": 5
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "airSystem_air_filter_box_d01/simready_usd/sm_airSystem_air_filter_box_d01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/airSystem_air_filter_box_d01/simready_usd/.thumbs/256x256/sm_airSystem_air_filter_box_d01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/airSystem_air_filter_box_d01/simready_usd/sm_airSystem_air_filter_box_d01_01.usd",
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   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/airSystem_air_filter_box_d01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 129
  },
  {
   "id": "instrument_storage_a01",
   "name": "Instrument Storage",
   "category": "Instrument",
   "role": "Hero prop",
   "rationale": "Demo rationale: instrument storage reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "instrument",
    "storage"
   ],
   "score": 68,
   "scoreBreakdown": {
    "relevance": 11,
    "visualFit": 19,
    "atmosphere": 19,
    "technical": 11,
    "adaptability": 5,
    "reuse": 3
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "instrument_storage_a01/simready_usd/sm_instrument_storage_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/instrument_storage_a01/simready_usd/.thumbs/256x256/sm_instrument_storage_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/instrument_storage_a01/simready_usd/sm_instrument_storage_a01_01.usd",
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   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 130
  },
  {
   "id": "handTool_socket_21_32in_b01",
   "name": "Hand Tool Socket 21 32In",
   "category": "Handtool",
   "role": "Light source",
   "rationale": "Demo rationale: hand tool socket 21 32in reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "handtool",
    "socket",
    "21"
   ],
   "score": 68,
   "scoreBreakdown": {
    "relevance": 14,
    "visualFit": 14,
    "atmosphere": 7,
    "technical": 11,
    "adaptability": 14,
    "reuse": 8
   },
   "confidence": "medium",
   "inspection": "metadata",
   "packagePath": "handTool_socket_21_32in_b01/simready_usd/sm_handTool_socket_21_32in_b01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/handTool_socket_21_32in_b01/simready_usd/.thumbs/256x256/sm_handTool_socket_21_32in_b01_01.usd.png",
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   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 131
  },
  {
   "id": "crate_blue_a02",
   "name": "Crate Blue",
   "category": "Crate",
   "role": "Set dressing",
   "rationale": "Demo rationale: crate blue reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "crate",
    "blue"
   ],
   "score": 68,
   "scoreBreakdown": {
    "relevance": 19,
    "visualFit": 15,
    "atmosphere": 12,
    "technical": 11,
    "adaptability": 5,
    "reuse": 6
   },
   "confidence": "low",
   "inspection": "metadata",
   "packagePath": "crate_blue_a02/simready_usd/sm_crate_blue_a02_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/crate_blue_a02/simready_usd/.thumbs/256x256/sm_crate_blue_a02_01.usd.png",
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   "license": {
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   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 132
  },
  {
   "id": "Xray_machine_HVgenerator_a01",
   "name": "Xray Machine Hvgenerator",
   "category": "Medical",
   "role": "Set dressing",
   "rationale": "Demo rationale: xray machine hvgenerator reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "medical",
    "machine",
    "hvgenerator"
   ],
   "score": 67,
   "scoreBreakdown": {
    "relevance": 13,
    "visualFit": 18,
    "atmosphere": 13,
    "technical": 9,
    "adaptability": 6,
    "reuse": 8
   },
   "confidence": "medium",
   "inspection": "thumbnail",
   "packagePath": "Xray_machine_HVgenerator_a01/simready_usd/sm_Xray_machine_HVgenerator_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/Xray_machine_HVgenerator_a01/simready_usd/.thumbs/256x256/sm_Xray_machine_HVgenerator_a01_01.usd.png",
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   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 133
  },
  {
   "id": "IV_pole_a03",
   "name": "Iv Pole",
   "category": "Medical",
   "role": "Hero prop",
   "rationale": "Demo rationale: iv pole reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "pole"
   ],
   "score": 67,
   "scoreBreakdown": {
    "relevance": 10,
    "visualFit": 19,
    "atmosphere": 11,
    "technical": 8,
    "adaptability": 9,
    "reuse": 10
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "IV_pole_a03/simready_usd/sm_IV_pole_a03_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/IV_pole_a03/simready_usd/.thumbs/256x256/sm_IV_pole_a03_01.usd.png",
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   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/IV_pole_a03/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 134
  },
  {
   "id": "box_corrugated_brown_b08",
   "name": "Box Corrugated Brown",
   "category": "Box",
   "role": "Light source",
   "rationale": "Demo rationale: box corrugated brown reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "box",
    "corrugated",
    "brown"
   ],
   "score": 67,
   "scoreBreakdown": {
    "relevance": 15,
    "visualFit": 9,
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    "technical": 14,
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    "reuse": 6
   },
   "confidence": "medium",
   "inspection": "thumbnail",
   "packagePath": "box_corrugated_brown_b08/simready_usd/sm_box_corrugated_brown_b08_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_corrugated_brown_b08/simready_usd/.thumbs/256x256/sm_box_corrugated_brown_b08_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_corrugated_brown_b08/simready_usd/sm_box_corrugated_brown_b08_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/box_corrugated_brown_b08"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/box_corrugated_brown_b08/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 135
  },
  {
   "id": "food_beverage_ginBottle_a01",
   "name": "Food Beverage Gin Bottle",
   "category": "Food",
   "role": "Puzzle element",
   "rationale": "Demo rationale: food beverage gin bottle reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "beverage",
    "ginbottle"
   ],
   "score": 67,
   "scoreBreakdown": {
    "relevance": 19,
    "visualFit": 10,
    "atmosphere": 12,
    "technical": 12,
    "adaptability": 4,
    "reuse": 10
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "food_beverage_ginBottle_a01/simready_usd/sm_food_beverage_ginBottle_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_beverage_ginBottle_a01/simready_usd/.thumbs/256x256/sm_food_beverage_ginBottle_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_beverage_ginBottle_a01/simready_usd/sm_food_beverage_ginBottle_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/food_beverage_ginBottle_a01"
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 136
  },
  {
   "id": "kitchenware_cuttingBoard_h01",
   "name": "Kitchenware Cutting Board",
   "category": "Kitchenware",
   "role": "Set dressing",
   "rationale": "Demo rationale: kitchenware cutting board reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "kitchenware",
    "cuttingboard"
   ],
   "score": 67,
   "scoreBreakdown": {
    "relevance": 16,
    "visualFit": 15,
    "atmosphere": 12,
    "technical": 10,
    "adaptability": 10,
    "reuse": 4
   },
   "confidence": "medium",
   "inspection": "3d",
   "packagePath": "kitchenware_cuttingBoard_h01/simready_usd/sm_kitchenware_cuttingBoard_h01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/kitchenware_cuttingBoard_h01/simready_usd/.thumbs/256x256/sm_kitchenware_cuttingBoard_h01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/kitchenware_cuttingBoard_h01/simready_usd/sm_kitchenware_cuttingBoard_h01_01.usd",
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   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 137
  },
  {
   "id": "food_beverage_coffeeCup_d01",
   "name": "Food Beverage Coffee Cup",
   "category": "Food",
   "role": "Background filler",
   "rationale": "Demo rationale: food beverage coffee cup reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "beverage",
    "coffeecup"
   ],
   "score": 67,
   "scoreBreakdown": {
    "relevance": 19,
    "visualFit": 19,
    "atmosphere": 9,
    "technical": 9,
    "adaptability": 6,
    "reuse": 5
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "food_beverage_coffeeCup_d01/simready_usd/sm_food_beverage_coffeeCup_d01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_beverage_coffeeCup_d01/simready_usd/.thumbs/256x256/sm_food_beverage_coffeeCup_d01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_beverage_coffeeCup_d01/simready_usd/sm_food_beverage_coffeeCup_d01_01.usd",
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    "status": "verified",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 138
  },
  {
   "id": "device_insulin_lancing_c01",
   "name": "Device Insulin Lancing",
   "category": "Device",
   "role": "Interactive object",
   "rationale": "Demo rationale: device insulin lancing reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "device",
    "insulin",
    "lancing"
   ],
   "score": 67,
   "scoreBreakdown": {
    "relevance": 10,
    "visualFit": 19,
    "atmosphere": 14,
    "technical": 10,
    "adaptability": 6,
    "reuse": 8
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "device_insulin_lancing_c01/simready_usd/sm_device_insulin_lancing_c01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/device_insulin_lancing_c01/simready_usd/.thumbs/256x256/sm_device_insulin_lancing_c01_01.usd.png",
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 139
  },
  {
   "id": "box_flat_a01",
   "name": "Box Flat",
   "category": "Box",
   "role": "Interactive object",
   "rationale": "Demo rationale: box flat reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "box",
    "flat"
   ],
   "score": 67,
   "scoreBreakdown": {
    "relevance": 10,
    "visualFit": 12,
    "atmosphere": 19,
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    "adaptability": 4,
    "reuse": 10
   },
   "confidence": "low",
   "inspection": "thumbnail",
   "packagePath": "box_flat_a01/simready_usd/sm_box_flat_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_flat_a01/simready_usd/.thumbs/256x256/sm_box_flat_a01_01.usd.png",
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   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 140
  },
  {
   "id": "cart_medical_utility_a03",
   "name": "Cart Medical Utility",
   "category": "Cart",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: cart medical utility reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "cart",
    "medical",
    "utility"
   ],
   "score": 66,
   "scoreBreakdown": {
    "relevance": 16,
    "visualFit": 13,
    "atmosphere": 13,
    "technical": 11,
    "adaptability": 7,
    "reuse": 6
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "cart_medical_utility_a03/simready_usd/sm_cart_medical_utility_a03_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cart_medical_utility_a03/simready_usd/.thumbs/256x256/sm_cart_medical_utility_a03_01.usd.png",
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   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/cart_medical_utility_a03/.metadata/LICENSE.txt"
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   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 141
  },
  {
   "id": "chair_hospital_b01",
   "name": "Chair Hospital",
   "category": "Chair",
   "role": "Interactive object",
   "rationale": "Demo rationale: chair hospital reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "chair",
    "hospital"
   ],
   "score": 66,
   "scoreBreakdown": {
    "relevance": 19,
    "visualFit": 12,
    "atmosphere": 8,
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    "adaptability": 11,
    "reuse": 8
   },
   "confidence": "low",
   "inspection": "metadata",
   "packagePath": "chair_hospital_b01/simready_usd/sm_chair_hospital_b01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/chair_hospital_b01/simready_usd/.thumbs/256x256/sm_chair_hospital_b01_01.usd.png",
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   "license": {
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   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 142
  },
  {
   "id": "bed_hospital_standard_a02",
   "name": "Bed Hospital Standard",
   "category": "Bed",
   "role": "Hero prop",
   "rationale": "Demo rationale: bed hospital standard reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "hospital",
    "standard"
   ],
   "score": 66,
   "scoreBreakdown": {
    "relevance": 15,
    "visualFit": 15,
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    "reuse": 4
   },
   "confidence": "low",
   "inspection": "metadata",
   "packagePath": "bed_hospital_standard_a02/simready_usd/sm_bed_hospital_standard_a02_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/bed_hospital_standard_a02/simready_usd/.thumbs/256x256/sm_bed_hospital_standard_a02_01.usd.png",
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   "license": {
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 143
  },
  {
   "id": "chair_surgical_b01",
   "name": "Chair Surgical",
   "category": "Chair",
   "role": "Light source",
   "rationale": "Demo rationale: chair surgical reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "chair",
    "surgical"
   ],
   "score": 66,
   "scoreBreakdown": {
    "relevance": 16,
    "visualFit": 18,
    "atmosphere": 6,
    "technical": 11,
    "adaptability": 6,
    "reuse": 9
   },
   "confidence": "low",
   "inspection": "3d",
   "packagePath": "chair_surgical_b01/simready_usd/sm_chair_surgical_b01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/chair_surgical_b01/simready_usd/.thumbs/256x256/sm_chair_surgical_b01_01.usd.png",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 144
  },
  {
   "id": "fuelSystem_intake_manifold_a01",
   "name": "Fuel System Intake Manifold",
   "category": "Fuelsystem",
   "role": "Light source",
   "rationale": "Demo rationale: fuel system intake manifold reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "intake",
    "manifold"
   ],
   "score": 66,
   "scoreBreakdown": {
    "relevance": 12,
    "visualFit": 14,
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    "adaptability": 5,
    "reuse": 8
   },
   "confidence": "medium",
   "inspection": "thumbnail",
   "packagePath": "fuelSystem_intake_manifold_a01/simready_usd/sm_fuelSystem_intake_manifold_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/fuelSystem_intake_manifold_a01/simready_usd/.thumbs/256x256/sm_fuelSystem_intake_manifold_a01_01.usd.png",
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   "license": {
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 145
  },
  {
   "id": "container_system_sterilising_a03",
   "name": "Container System Sterilising",
   "category": "Container",
   "role": "Light source",
   "rationale": "Demo rationale: container system sterilising reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "container",
    "system",
    "sterilising"
   ],
   "score": 66,
   "scoreBreakdown": {
    "relevance": 19,
    "visualFit": 18,
    "atmosphere": 6,
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    "adaptability": 4,
    "reuse": 5
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "container_system_sterilising_a03/simready_usd/sm_container_system_sterilising_a03_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/container_system_sterilising_a03/simready_usd/.thumbs/256x256/sm_container_system_sterilising_a03_01.usd.png",
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   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 146
  },
  {
   "id": "container_can_tin_open_a01",
   "name": "Container Can Tin Open",
   "category": "Container",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: container can tin open reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "container",
    "can",
    "tin"
   ],
   "score": 66,
   "scoreBreakdown": {
    "relevance": 16,
    "visualFit": 8,
    "atmosphere": 16,
    "technical": 11,
    "adaptability": 10,
    "reuse": 5
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "container_can_tin_open_a01/simready_usd/sm_container_can_tin_open_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/container_can_tin_open_a01/simready_usd/.thumbs/256x256/sm_container_can_tin_open_a01_01.usd.png",
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   "license": {
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    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 147
  },
  {
   "id": "box_cube_a06",
   "name": "Box Cube",
   "category": "Box",
   "role": "Interactive object",
   "rationale": "Demo rationale: box cube reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "box",
    "cube"
   ],
   "score": 66,
   "scoreBreakdown": {
    "relevance": 8,
    "visualFit": 20,
    "atmosphere": 12,
    "technical": 10,
    "adaptability": 8,
    "reuse": 8
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "box_cube_a06/simready_usd/sm_box_cube_a06_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_cube_a06/simready_usd/.thumbs/256x256/sm_box_cube_a06_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_cube_a06/simready_usd/sm_box_cube_a06_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/box_cube_a06"
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   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 148
  },
  {
   "id": "handTruck_convertible_aluminum_a02",
   "name": "Hand Truck Convertible Aluminum",
   "category": "Handtruck",
   "role": "Puzzle element",
   "rationale": "Demo rationale: hand truck convertible aluminum reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "handtruck",
    "convertible",
    "aluminum"
   ],
   "score": 66,
   "scoreBreakdown": {
    "relevance": 19,
    "visualFit": 15,
    "atmosphere": 6,
    "technical": 13,
    "adaptability": 5,
    "reuse": 8
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "handTruck_convertible_aluminum_a02/simready_usd/sm_handTruck_convertible_aluminum_a02_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/handTruck_convertible_aluminum_a02/simready_usd/.thumbs/256x256/sm_handTruck_convertible_aluminum_a02_01.usd.png",
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   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 149
  },
  {
   "id": "equipment_3d_printer_b01",
   "name": "Equipment 3D Printer",
   "category": "Equipment",
   "role": "Set dressing",
   "rationale": "Demo rationale: equipment 3d printer reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "equipment",
    "3d",
    "printer"
   ],
   "score": 66,
   "scoreBreakdown": {
    "relevance": 9,
    "visualFit": 16,
    "atmosphere": 10,
    "technical": 13,
    "adaptability": 13,
    "reuse": 5
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "equipment_3d_printer_b01/simready_usd/sm_equipment_3d_printer_b01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/equipment_3d_printer_b01/simready_usd/.thumbs/256x256/sm_equipment_3d_printer_b01_01.usd.png",
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 150
  },
  {
   "id": "food_beverage_boxedDrink_e01",
   "name": "Food Beverage Boxed Drink",
   "category": "Food",
   "role": "Interactive object",
   "rationale": "Demo rationale: food beverage boxed drink reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "beverage",
    "boxeddrink"
   ],
   "score": 66,
   "scoreBreakdown": {
    "relevance": 15,
    "visualFit": 14,
    "atmosphere": 15,
    "technical": 12,
    "adaptability": 6,
    "reuse": 4
   },
   "confidence": "medium",
   "inspection": "3d",
   "packagePath": "food_beverage_boxedDrink_e01/simready_usd/sm_food_beverage_boxedDrink_e01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_beverage_boxedDrink_e01/simready_usd/.thumbs/256x256/sm_food_beverage_boxedDrink_e01_01.usd.png",
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   "license": {
    "status": "verified",
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   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 151
  },
  {
   "id": "box_printer_white_b02",
   "name": "Box Printer White",
   "category": "Box",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: box printer white reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "box",
    "printer",
    "white"
   ],
   "score": 66,
   "scoreBreakdown": {
    "relevance": 10,
    "visualFit": 16,
    "atmosphere": 17,
    "technical": 13,
    "adaptability": 5,
    "reuse": 5
   },
   "confidence": "low",
   "inspection": "metadata",
   "packagePath": "box_printer_white_b02/simready_usd/sm_box_printer_white_b02_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_printer_white_b02/simready_usd/.thumbs/256x256/sm_box_printer_white_b02_01.usd.png",
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   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 152
  },
  {
   "id": "engineComponent_water_pump_c01",
   "name": "Engine Component Water Pump",
   "category": "Enginecomponent",
   "role": "Interactive object",
   "rationale": "Demo rationale: engine component water pump reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "enginecomponent",
    "water",
    "pump"
   ],
   "score": 66,
   "scoreBreakdown": {
    "relevance": 16,
    "visualFit": 11,
    "atmosphere": 14,
    "technical": 10,
    "adaptability": 9,
    "reuse": 6
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "engineComponent_water_pump_c01/simready_usd/sm_engineComponent_water_pump_c01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/engineComponent_water_pump_c01/simready_usd/.thumbs/256x256/sm_engineComponent_water_pump_c01_01.usd.png",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 153
  },
  {
   "id": "hemodialysis_machine_a01",
   "name": "Hemodialysis Machine",
   "category": "Hemodialysis",
   "role": "Background filler",
   "rationale": "Demo rationale: hemodialysis machine reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "hemodialysis",
    "machine"
   ],
   "score": 66,
   "scoreBreakdown": {
    "relevance": 8,
    "visualFit": 19,
    "atmosphere": 13,
    "technical": 14,
    "adaptability": 9,
    "reuse": 3
   },
   "confidence": "low",
   "inspection": "thumbnail",
   "packagePath": "hemodialysis_machine_a01/simready_usd/sm_hemodialysis_machine_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/hemodialysis_machine_a01/simready_usd/.thumbs/256x256/sm_hemodialysis_machine_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/hemodialysis_machine_a01/simready_usd/sm_hemodialysis_machine_a01_01.usd",
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   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 154
  },
  {
   "id": "equipment_hoseReel_pressureWasher_d01",
   "name": "Equipment Hose Reel Pressure Washer",
   "category": "Equipment",
   "role": "Interactive object",
   "rationale": "Demo rationale: equipment hose reel pressure washer reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "equipment",
    "hosereel",
    "pressurewasher"
   ],
   "score": 66,
   "scoreBreakdown": {
    "relevance": 15,
    "visualFit": 11,
    "atmosphere": 16,
    "technical": 12,
    "adaptability": 7,
    "reuse": 5
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "equipment_hoseReel_pressureWasher_d01/simready_usd/sm_equipment_hoseReel_pressureWasher_d01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/equipment_hoseReel_pressureWasher_d01/simready_usd/.thumbs/256x256/sm_equipment_hoseReel_pressureWasher_d01_01.usd.png",
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    "status": "verified",
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   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 155
  },
  {
   "id": "fixture_sink_basin_a01",
   "name": "Fixture Sink Basin",
   "category": "Fixture",
   "role": "Puzzle element",
   "rationale": "Demo rationale: fixture sink basin reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "sink",
    "basin"
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   "score": 66,
   "scoreBreakdown": {
    "relevance": 10,
    "visualFit": 13,
    "atmosphere": 11,
    "technical": 15,
    "adaptability": 11,
    "reuse": 6
   },
   "confidence": "medium",
   "inspection": "metadata",
   "packagePath": "fixture_sink_basin_a01/simready_usd/sm_fixture_sink_basin_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/fixture_sink_basin_a01/simready_usd/.thumbs/256x256/sm_fixture_sink_basin_a01_01.usd.png",
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   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 156
  },
  {
   "id": "box_glove_a01",
   "name": "Box Glove",
   "category": "Box",
   "role": "Background filler",
   "rationale": "Demo rationale: box glove reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "box",
    "glove"
   ],
   "score": 66,
   "scoreBreakdown": {
    "relevance": 17,
    "visualFit": 16,
    "atmosphere": 6,
    "technical": 12,
    "adaptability": 9,
    "reuse": 6
   },
   "confidence": "low",
   "inspection": "3d",
   "packagePath": "box_glove_a01/simready_usd/sm_box_glove_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_glove_a01/simready_usd/.thumbs/256x256/sm_box_glove_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_glove_a01/simready_usd/sm_box_glove_a01_01.usd",
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   "license": {
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 157
  },
  {
   "id": "food_processed_chips_e01",
   "name": "Food Processed Chips",
   "category": "Food",
   "role": "Background filler",
   "rationale": "Demo rationale: food processed chips reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "processed",
    "chips"
   ],
   "score": 66,
   "scoreBreakdown": {
    "relevance": 17,
    "visualFit": 8,
    "atmosphere": 7,
    "technical": 15,
    "adaptability": 10,
    "reuse": 9
   },
   "confidence": "low",
   "inspection": "metadata",
   "packagePath": "food_processed_chips_e01/simready_usd/sm_food_processed_chips_e01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_processed_chips_e01/simready_usd/.thumbs/256x256/sm_food_processed_chips_e01_01.usd.png",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 158
  },
  {
   "id": "equipment_buffer_polisher_b01",
   "name": "Equipment Buffer Polisher",
   "category": "Equipment",
   "role": "Interactive object",
   "rationale": "Demo rationale: equipment buffer polisher reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "buffer",
    "polisher"
   ],
   "score": 66,
   "scoreBreakdown": {
    "relevance": 11,
    "visualFit": 16,
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    "technical": 8,
    "adaptability": 6,
    "reuse": 7
   },
   "confidence": "medium",
   "inspection": "metadata",
   "packagePath": "equipment_buffer_polisher_b01/simready_usd/sm_equipment_buffer_polisher_b01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/equipment_buffer_polisher_b01/simready_usd/.thumbs/256x256/sm_equipment_buffer_polisher_b01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/equipment_buffer_polisher_b01/simready_usd/sm_equipment_buffer_polisher_b01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/equipment_buffer_polisher_b01"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 159
  },
  {
   "id": "cart_mobile_c01",
   "name": "Cart Mobile",
   "category": "Cart",
   "role": "Light source",
   "rationale": "Demo rationale: cart mobile reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "cart",
    "mobile"
   ],
   "score": 65,
   "scoreBreakdown": {
    "relevance": 12,
    "visualFit": 19,
    "atmosphere": 6,
    "technical": 13,
    "adaptability": 8,
    "reuse": 7
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "cart_mobile_c01/simready_usd/sm_cart_mobile_c01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cart_mobile_c01/simready_usd/.thumbs/256x256/sm_cart_mobile_c01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cart_mobile_c01/simready_usd/sm_cart_mobile_c01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/cart_mobile_c01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/cart_mobile_c01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 160
  },
  {
   "id": "IV_pole_a04",
   "name": "Iv Pole",
   "category": "Medical",
   "role": "Light source",
   "rationale": "Demo rationale: iv pole reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "medical",
    "pole"
   ],
   "score": 65,
   "scoreBreakdown": {
    "relevance": 20,
    "visualFit": 14,
    "atmosphere": 9,
    "technical": 11,
    "adaptability": 8,
    "reuse": 3
   },
   "confidence": "low",
   "inspection": "3d",
   "packagePath": "IV_pole_a04/simready_usd/sm_IV_pole_a04_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/IV_pole_a04/simready_usd/.thumbs/256x256/sm_IV_pole_a04_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/IV_pole_a04/simready_usd/sm_IV_pole_a04_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/IV_pole_a04"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/IV_pole_a04/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 161
  },
  {
   "id": "chair_office_fabric_manager_a01",
   "name": "Chair Office Fabric Manager",
   "category": "Chair",
   "role": "Puzzle element",
   "rationale": "Demo rationale: chair office fabric manager reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "chair",
    "office",
    "fabric"
   ],
   "score": 65,
   "scoreBreakdown": {
    "relevance": 15,
    "visualFit": 13,
    "atmosphere": 11,
    "technical": 11,
    "adaptability": 11,
    "reuse": 4
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "chair_office_fabric_manager_a01/simready_usd/sm_chair_office_fabric_manager_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/chair_office_fabric_manager_a01/simready_usd/.thumbs/256x256/sm_chair_office_fabric_manager_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/chair_office_fabric_manager_a01/simready_usd/sm_chair_office_fabric_manager_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/chair_office_fabric_manager_a01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/chair_office_fabric_manager_a01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 162
  },
  {
   "id": "kitchenware_cup_a01",
   "name": "Kitchenware Cup",
   "category": "Kitchenware",
   "role": "Light source",
   "rationale": "Demo rationale: kitchenware cup reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "kitchenware",
    "cup"
   ],
   "score": 65,
   "scoreBreakdown": {
    "relevance": 10,
    "visualFit": 20,
    "atmosphere": 7,
    "technical": 9,
    "adaptability": 12,
    "reuse": 7
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "kitchenware_cup_a01/simready_usd/sm_kitchenware_cup_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/kitchenware_cup_a01/simready_usd/.thumbs/256x256/sm_kitchenware_cup_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/kitchenware_cup_a01/simready_usd/sm_kitchenware_cup_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/kitchenware_cup_a01"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/kitchenware_cup_a01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 163
  },
  {
   "id": "food_produce_orange_j01",
   "name": "Food Produce Orange",
   "category": "Food",
   "role": "Set dressing",
   "rationale": "Demo rationale: food produce orange reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "produce",
    "orange"
   ],
   "score": 65,
   "scoreBreakdown": {
    "relevance": 10,
    "visualFit": 13,
    "atmosphere": 18,
    "technical": 8,
    "adaptability": 10,
    "reuse": 6
   },
   "confidence": "medium",
   "inspection": "metadata",
   "packagePath": "food_produce_orange_j01/simready_usd/sm_food_produce_orange_j01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_produce_orange_j01/simready_usd/.thumbs/256x256/sm_food_produce_orange_j01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_produce_orange_j01/simready_usd/sm_food_produce_orange_j01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/food_produce_orange_j01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/food_produce_orange_j01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 164
  },
  {
   "id": "drum_plastic_black_a05",
   "name": "Drum Plastic Black",
   "category": "Drum",
   "role": "Hero prop",
   "rationale": "Demo rationale: drum plastic black reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "drum",
    "plastic",
    "black"
   ],
   "score": 65,
   "scoreBreakdown": {
    "relevance": 8,
    "visualFit": 10,
    "atmosphere": 14,
    "technical": 11,
    "adaptability": 13,
    "reuse": 9
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "drum_plastic_black_a05/simready_usd/sm_drum_plastic_black_a05_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/drum_plastic_black_a05/simready_usd/.thumbs/256x256/sm_drum_plastic_black_a05_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/drum_plastic_black_a05/simready_usd/sm_drum_plastic_black_a05_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/drum_plastic_black_a05"
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 165
  },
  {
   "id": "kitchenware_bowl_u01",
   "name": "Kitchenware Bowl",
   "category": "Kitchenware",
   "role": "Set dressing",
   "rationale": "Demo rationale: kitchenware bowl reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "kitchenware",
    "bowl"
   ],
   "score": 65,
   "scoreBreakdown": {
    "relevance": 14,
    "visualFit": 10,
    "atmosphere": 12,
    "technical": 14,
    "adaptability": 10,
    "reuse": 5
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "kitchenware_bowl_u01/simready_usd/sm_kitchenware_bowl_u01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/kitchenware_bowl_u01/simready_usd/.thumbs/256x256/sm_kitchenware_bowl_u01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/kitchenware_bowl_u01/simready_usd/sm_kitchenware_bowl_u01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/kitchenware_bowl_u01"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/kitchenware_bowl_u01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 166
  },
  {
   "id": "food_prepared_bar_j01",
   "name": "Food Prepared Bar",
   "category": "Food",
   "role": "Puzzle element",
   "rationale": "Demo rationale: food prepared bar reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "prepared",
    "bar"
   ],
   "score": 65,
   "scoreBreakdown": {
    "relevance": 13,
    "visualFit": 11,
    "atmosphere": 12,
    "technical": 10,
    "adaptability": 13,
    "reuse": 6
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "food_prepared_bar_j01/simready_usd/sm_food_prepared_bar_j01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_prepared_bar_j01/simready_usd/.thumbs/256x256/sm_food_prepared_bar_j01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_prepared_bar_j01/simready_usd/sm_food_prepared_bar_j01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/food_prepared_bar_j01"
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   "license": {
    "status": "verified",
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   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 167
  },
  {
   "id": "food_produce_avocado_c01",
   "name": "Food Produce Avocado",
   "category": "Food",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: food produce avocado reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "produce",
    "avocado"
   ],
   "score": 65,
   "scoreBreakdown": {
    "relevance": 14,
    "visualFit": 15,
    "atmosphere": 8,
    "technical": 8,
    "adaptability": 14,
    "reuse": 6
   },
   "confidence": "low",
   "inspection": "3d",
   "packagePath": "food_produce_avocado_c01/simready_usd/sm_food_produce_avocado_c01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_produce_avocado_c01/simready_usd/.thumbs/256x256/sm_food_produce_avocado_c01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_produce_avocado_c01/simready_usd/sm_food_produce_avocado_c01_01.usd",
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   "license": {
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   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 168
  },
  {
   "id": "equipment_sprayBooth_painting_a01",
   "name": "Equipment Spray Booth Painting",
   "category": "Equipment",
   "role": "Set dressing",
   "rationale": "Demo rationale: equipment spray booth painting reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "equipment",
    "spraybooth",
    "painting"
   ],
   "score": 65,
   "scoreBreakdown": {
    "relevance": 9,
    "visualFit": 15,
    "atmosphere": 7,
    "technical": 11,
    "adaptability": 13,
    "reuse": 10
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "equipment_sprayBooth_painting_a01/simready_usd/sm_equipment_sprayBooth_painting_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/equipment_sprayBooth_painting_a01/simready_usd/.thumbs/256x256/sm_equipment_sprayBooth_painting_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/equipment_sprayBooth_painting_a01/simready_usd/sm_equipment_sprayBooth_painting_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/equipment_sprayBooth_painting_a01"
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   "license": {
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   },
   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 169
  },
  {
   "id": "food_beverage_coffeeCup_l01",
   "name": "Food Beverage Coffee Cup",
   "category": "Food",
   "role": "Set dressing",
   "rationale": "Demo rationale: food beverage coffee cup reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "beverage",
    "coffeecup"
   ],
   "score": 65,
   "scoreBreakdown": {
    "relevance": 19,
    "visualFit": 13,
    "atmosphere": 6,
    "technical": 9,
    "adaptability": 10,
    "reuse": 8
   },
   "confidence": "medium",
   "inspection": "metadata",
   "packagePath": "food_beverage_coffeeCup_l01/simready_usd/sm_food_beverage_coffeeCup_l01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_beverage_coffeeCup_l01/simready_usd/.thumbs/256x256/sm_food_beverage_coffeeCup_l01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_beverage_coffeeCup_l01/simready_usd/sm_food_beverage_coffeeCup_l01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/food_beverage_coffeeCup_l01"
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   "license": {
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   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 170
  },
  {
   "id": "food_beverage_can_k01",
   "name": "Food Beverage Can",
   "category": "Food",
   "role": "Background filler",
   "rationale": "Demo rationale: food beverage can reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "beverage",
    "can"
   ],
   "score": 65,
   "scoreBreakdown": {
    "relevance": 9,
    "visualFit": 13,
    "atmosphere": 12,
    "technical": 15,
    "adaptability": 13,
    "reuse": 3
   },
   "confidence": "medium",
   "inspection": "metadata",
   "packagePath": "food_beverage_can_k01/simready_usd/sm_food_beverage_can_k01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_beverage_can_k01/simready_usd/.thumbs/256x256/sm_food_beverage_can_k01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_beverage_can_k01/simready_usd/sm_food_beverage_can_k01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/food_beverage_can_k01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/food_beverage_can_k01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 171
  },
  {
   "id": "anesthesia_machine_a01",
   "name": "Anesthesia Machine",
   "category": "Medical",
   "role": "Set dressing",
   "rationale": "Demo rationale: anesthesia machine reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "medical",
    "machine"
   ],
   "score": 64,
   "scoreBreakdown": {
    "relevance": 15,
    "visualFit": 14,
    "atmosphere": 8,
    "technical": 15,
    "adaptability": 7,
    "reuse": 5
   },
   "confidence": "low",
   "inspection": "3d",
   "packagePath": "anesthesia_machine_a01/simready_usd/sm_anesthesia_machine_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/anesthesia_machine_a01/simready_usd/.thumbs/256x256/sm_anesthesia_machine_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/anesthesia_machine_a01/simready_usd/sm_anesthesia_machine_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/anesthesia_machine_a01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 172
  },
  {
   "id": "cabinet_file_a01",
   "name": "Cabinet File",
   "category": "Cabinet",
   "role": "Interactive object",
   "rationale": "Demo rationale: cabinet file reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "cabinet",
    "file"
   ],
   "score": 64,
   "scoreBreakdown": {
    "relevance": 9,
    "visualFit": 15,
    "atmosphere": 15,
    "technical": 10,
    "adaptability": 11,
    "reuse": 4
   },
   "confidence": "medium",
   "inspection": "thumbnail",
   "packagePath": "cabinet_file_a01/simready_usd/sm_cabinet_file_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_file_a01/simready_usd/.thumbs/256x256/sm_cabinet_file_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_file_a01/simready_usd/sm_cabinet_file_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/cabinet_file_a01"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/cabinet_file_a01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 173
  },
  {
   "id": "food_beverage_tequilaBottle_a01",
   "name": "Food Beverage Tequila Bottle",
   "category": "Food",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: food beverage tequila bottle reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "beverage",
    "tequilabottle"
   ],
   "score": 64,
   "scoreBreakdown": {
    "relevance": 10,
    "visualFit": 16,
    "atmosphere": 8,
    "technical": 11,
    "adaptability": 12,
    "reuse": 7
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "food_beverage_tequilaBottle_a01/simready_usd/sm_food_beverage_tequilaBottle_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_beverage_tequilaBottle_a01/simready_usd/.thumbs/256x256/sm_food_beverage_tequilaBottle_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_beverage_tequilaBottle_a01/simready_usd/sm_food_beverage_tequilaBottle_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/food_beverage_tequilaBottle_a01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/food_beverage_tequilaBottle_a01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 174
  },
  {
   "id": "food_prepared_bar_f01",
   "name": "Food Prepared Bar",
   "category": "Food",
   "role": "Set dressing",
   "rationale": "Demo rationale: food prepared bar reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "prepared",
    "bar"
   ],
   "score": 64,
   "scoreBreakdown": {
    "relevance": 13,
    "visualFit": 13,
    "atmosphere": 14,
    "technical": 11,
    "adaptability": 8,
    "reuse": 5
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "food_prepared_bar_f01/simready_usd/sm_food_prepared_bar_f01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_prepared_bar_f01/simready_usd/.thumbs/256x256/sm_food_prepared_bar_f01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_prepared_bar_f01/simready_usd/sm_food_prepared_bar_f01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/food_prepared_bar_f01"
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 175
  },
  {
   "id": "box_corrugated_white_a11",
   "name": "Box Corrugated White",
   "category": "Box",
   "role": "Background filler",
   "rationale": "Demo rationale: box corrugated white reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "box",
    "corrugated",
    "white"
   ],
   "score": 64,
   "scoreBreakdown": {
    "relevance": 13,
    "visualFit": 20,
    "atmosphere": 10,
    "technical": 11,
    "adaptability": 6,
    "reuse": 4
   },
   "confidence": "medium",
   "inspection": "3d",
   "packagePath": "box_corrugated_white_a11/simready_usd/sm_box_corrugated_white_a11_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_corrugated_white_a11/simready_usd/.thumbs/256x256/sm_box_corrugated_white_a11_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_corrugated_white_a11/simready_usd/sm_box_corrugated_white_a11_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/box_corrugated_white_a11"
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 176
  },
  {
   "id": "equipment_rolling_service_cabinet_e01",
   "name": "Equipment Rolling Service Cabinet",
   "category": "Equipment",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: equipment rolling service cabinet reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "equipment",
    "rolling",
    "service"
   ],
   "score": 64,
   "scoreBreakdown": {
    "relevance": 11,
    "visualFit": 20,
    "atmosphere": 9,
    "technical": 13,
    "adaptability": 6,
    "reuse": 5
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "equipment_rolling_service_cabinet_e01/simready_usd/sm_equipment_rolling_service_cabinet_e01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/equipment_rolling_service_cabinet_e01/simready_usd/.thumbs/256x256/sm_equipment_rolling_service_cabinet_e01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/equipment_rolling_service_cabinet_e01/simready_usd/sm_equipment_rolling_service_cabinet_e01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/equipment_rolling_service_cabinet_e01"
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 177
  },
  {
   "id": "equipment_powerStrip_portable_c01",
   "name": "Equipment Power Strip Portable",
   "category": "Equipment",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: equipment power strip portable reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "equipment",
    "powerstrip",
    "portable"
   ],
   "score": 64,
   "scoreBreakdown": {
    "relevance": 10,
    "visualFit": 13,
    "atmosphere": 16,
    "technical": 15,
    "adaptability": 7,
    "reuse": 3
   },
   "confidence": "medium",
   "inspection": "metadata",
   "packagePath": "equipment_powerStrip_portable_c01/simready_usd/sm_equipment_powerStrip_portable_c01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/equipment_powerStrip_portable_c01/simready_usd/.thumbs/256x256/sm_equipment_powerStrip_portable_c01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/equipment_powerStrip_portable_c01/simready_usd/sm_equipment_powerStrip_portable_c01_01.usd",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 178
  },
  {
   "id": "food_produce_banana_i01",
   "name": "Food Produce Banana",
   "category": "Food",
   "role": "Light source",
   "rationale": "Demo rationale: food produce banana reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "produce",
    "banana"
   ],
   "score": 64,
   "scoreBreakdown": {
    "relevance": 14,
    "visualFit": 9,
    "atmosphere": 14,
    "technical": 8,
    "adaptability": 13,
    "reuse": 6
   },
   "confidence": "low",
   "inspection": "metadata",
   "packagePath": "food_produce_banana_i01/simready_usd/sm_food_produce_banana_i01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_produce_banana_i01/simready_usd/.thumbs/256x256/sm_food_produce_banana_i01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_produce_banana_i01/simready_usd/sm_food_produce_banana_i01_01.usd",
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   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/food_produce_banana_i01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 179
  },
  {
   "id": "food_prepared_cupcake_a01",
   "name": "Food Prepared Cupcake",
   "category": "Food",
   "role": "Hero prop",
   "rationale": "Demo rationale: food prepared cupcake reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "prepared",
    "cupcake"
   ],
   "score": 63,
   "scoreBreakdown": {
    "relevance": 20,
    "visualFit": 8,
    "atmosphere": 10,
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    "reuse": 9
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "food_prepared_cupcake_a01/simready_usd/sm_food_prepared_cupcake_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_prepared_cupcake_a01/simready_usd/.thumbs/256x256/sm_food_prepared_cupcake_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_prepared_cupcake_a01/simready_usd/sm_food_prepared_cupcake_a01_01.usd",
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   "license": {
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 180
  },
  {
   "id": "food_produce_apple_h01",
   "name": "Food Produce Apple",
   "category": "Food",
   "role": "Light source",
   "rationale": "Demo rationale: food produce apple reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "produce",
    "apple"
   ],
   "score": 63,
   "scoreBreakdown": {
    "relevance": 12,
    "visualFit": 10,
    "atmosphere": 6,
    "technical": 13,
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    "reuse": 8
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "food_produce_apple_h01/simready_usd/sm_food_produce_apple_h01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_produce_apple_h01/simready_usd/.thumbs/256x256/sm_food_produce_apple_h01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_produce_apple_h01/simready_usd/sm_food_produce_apple_h01_01.usd",
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   "license": {
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   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 181
  },
  {
   "id": "electrical_power_shutoff_a01",
   "name": "Electrical Power Shutoff",
   "category": "Electrical",
   "role": "Hero prop",
   "rationale": "Demo rationale: electrical power shutoff reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "power",
    "shutoff"
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   "score": 63,
   "scoreBreakdown": {
    "relevance": 12,
    "visualFit": 13,
    "atmosphere": 9,
    "technical": 15,
    "adaptability": 4,
    "reuse": 10
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "electrical_power_shutoff_a01/simready_usd/sm_electrical_power_shutoff_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/electrical_power_shutoff_a01/simready_usd/.thumbs/256x256/sm_electrical_power_shutoff_a01_01.usd.png",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
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   "previewStatus": "untested",
   "rank": 182
  },
  {
   "id": "food_produce_kiwi_a04",
   "name": "Food Produce Kiwi",
   "category": "Food",
   "role": "Background filler",
   "rationale": "Demo rationale: food produce kiwi reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "produce",
    "kiwi"
   ],
   "score": 63,
   "scoreBreakdown": {
    "relevance": 11,
    "visualFit": 13,
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    "adaptability": 10,
    "reuse": 7
   },
   "confidence": "low",
   "inspection": "metadata",
   "packagePath": "food_produce_kiwi_a04/simready_usd/sm_food_produce_kiwi_a04_01.usd",
   "urls": {
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   "license": {
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 183
  },
  {
   "id": "crate_yellow_a01",
   "name": "Crate Yellow",
   "category": "Crate",
   "role": "Light source",
   "rationale": "Demo rationale: crate yellow reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "crate",
    "yellow"
   ],
   "score": 63,
   "scoreBreakdown": {
    "relevance": 8,
    "visualFit": 16,
    "atmosphere": 15,
    "technical": 9,
    "adaptability": 10,
    "reuse": 5
   },
   "confidence": "medium",
   "inspection": "metadata",
   "packagePath": "crate_yellow_a01/simready_usd/sm_crate_yellow_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/crate_yellow_a01/simready_usd/.thumbs/256x256/sm_crate_yellow_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/crate_yellow_a01/simready_usd/sm_crate_yellow_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/crate_yellow_a01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/crate_yellow_a01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 184
  },
  {
   "id": "device_inhaler_a01",
   "name": "Device Inhaler",
   "category": "Device",
   "role": "Puzzle element",
   "rationale": "Demo rationale: device inhaler reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "device",
    "inhaler"
   ],
   "score": 63,
   "scoreBreakdown": {
    "relevance": 19,
    "visualFit": 9,
    "atmosphere": 6,
    "technical": 15,
    "adaptability": 4,
    "reuse": 10
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "device_inhaler_a01/simready_usd/sm_device_inhaler_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/device_inhaler_a01/simready_usd/.thumbs/256x256/sm_device_inhaler_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/device_inhaler_a01/simready_usd/sm_device_inhaler_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/device_inhaler_a01"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/device_inhaler_a01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 185
  },
  {
   "id": "CT_injection_system_a01",
   "name": "Ct Injection System",
   "category": "Medical",
   "role": "Hero prop",
   "rationale": "Demo rationale: ct injection system reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "medical",
    "injection",
    "system"
   ],
   "score": 62,
   "scoreBreakdown": {
    "relevance": 9,
    "visualFit": 19,
    "atmosphere": 7,
    "technical": 12,
    "adaptability": 9,
    "reuse": 6
   },
   "confidence": "low",
   "inspection": "metadata",
   "packagePath": "CT_injection_system_a01/simready_usd/sm_CT_injection_system_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/CT_injection_system_a01/simready_usd/.thumbs/256x256/sm_CT_injection_system_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/CT_injection_system_a01/simready_usd/sm_CT_injection_system_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/CT_injection_system_a01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/CT_injection_system_a01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 186
  },
  {
   "id": "bed_hospital_standard_a01",
   "name": "Bed Hospital Standard",
   "category": "Bed",
   "role": "Background filler",
   "rationale": "Demo rationale: bed hospital standard reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "bed",
    "hospital",
    "standard"
   ],
   "score": 62,
   "scoreBreakdown": {
    "relevance": 19,
    "visualFit": 10,
    "atmosphere": 9,
    "technical": 9,
    "adaptability": 5,
    "reuse": 10
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "bed_hospital_standard_a01/simready_usd/sm_bed_hospital_standard_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/bed_hospital_standard_a01/simready_usd/.thumbs/256x256/sm_bed_hospital_standard_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/bed_hospital_standard_a01/simready_usd/sm_bed_hospital_standard_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/bed_hospital_standard_a01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/bed_hospital_standard_a01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 187
  },
  {
   "id": "climate_shopFan_floorAxial_a01",
   "name": "Climate Shop Fan Floor Axial",
   "category": "Climate",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: climate shop fan floor axial reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "climate",
    "shopfan",
    "flooraxial"
   ],
   "score": 62,
   "scoreBreakdown": {
    "relevance": 9,
    "visualFit": 11,
    "atmosphere": 10,
    "technical": 10,
    "adaptability": 12,
    "reuse": 10
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "climate_shopFan_floorAxial_a01/simready_usd/sm_climate_shopFan_floorAxial_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/climate_shopFan_floorAxial_a01/simready_usd/.thumbs/256x256/sm_climate_shopFan_floorAxial_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/climate_shopFan_floorAxial_a01/simready_usd/sm_climate_shopFan_floorAxial_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/climate_shopFan_floorAxial_a01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/climate_shopFan_floorAxial_a01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 188
  },
  {
   "id": "equipment_airCompressor_b01",
   "name": "Equipment Air Compressor",
   "category": "Equipment",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: equipment air compressor reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "equipment",
    "aircompressor"
   ],
   "score": 62,
   "scoreBreakdown": {
    "relevance": 11,
    "visualFit": 12,
    "atmosphere": 16,
    "technical": 9,
    "adaptability": 7,
    "reuse": 7
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "equipment_airCompressor_b01/simready_usd/sm_equipment_airCompressor_b01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/equipment_airCompressor_b01/simready_usd/.thumbs/256x256/sm_equipment_airCompressor_b01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/equipment_airCompressor_b01/simready_usd/sm_equipment_airCompressor_b01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/equipment_airCompressor_b01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/equipment_airCompressor_b01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 189
  },
  {
   "id": "handTool_socket_15_32in_b01",
   "name": "Hand Tool Socket 15 32In",
   "category": "Handtool",
   "role": "Interactive object",
   "rationale": "Demo rationale: hand tool socket 15 32in reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "handtool",
    "socket",
    "15"
   ],
   "score": 62,
   "scoreBreakdown": {
    "relevance": 17,
    "visualFit": 8,
    "atmosphere": 7,
    "technical": 9,
    "adaptability": 13,
    "reuse": 8
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "handTool_socket_15_32in_b01/simready_usd/sm_handTool_socket_15_32in_b01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/handTool_socket_15_32in_b01/simready_usd/.thumbs/256x256/sm_handTool_socket_15_32in_b01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/handTool_socket_15_32in_b01/simready_usd/sm_handTool_socket_15_32in_b01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/handTool_socket_15_32in_b01"
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/handTool_socket_15_32in_b01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 190
  },
  {
   "id": "food_processed_chips_n01",
   "name": "Food Processed Chips",
   "category": "Food",
   "role": "Set dressing",
   "rationale": "Demo rationale: food processed chips reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "processed",
    "chips"
   ],
   "score": 62,
   "scoreBreakdown": {
    "relevance": 9,
    "visualFit": 9,
    "atmosphere": 13,
    "technical": 10,
    "adaptability": 12,
    "reuse": 9
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "food_processed_chips_n01/simready_usd/sm_food_processed_chips_n01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_processed_chips_n01/simready_usd/.thumbs/256x256/sm_food_processed_chips_n01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_processed_chips_n01/simready_usd/sm_food_processed_chips_n01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/food_processed_chips_n01"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/food_processed_chips_n01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 191
  },
  {
   "id": "handTool_screwdriver_slotted_65mm_a01",
   "name": "Hand Tool Screwdriver Slotted 65Mm",
   "category": "Handtool",
   "role": "Puzzle element",
   "rationale": "Demo rationale: hand tool screwdriver slotted 65mm reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "handtool",
    "screwdriver",
    "slotted"
   ],
   "score": 62,
   "scoreBreakdown": {
    "relevance": 11,
    "visualFit": 18,
    "atmosphere": 6,
    "technical": 13,
    "adaptability": 10,
    "reuse": 4
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "handTool_screwdriver_slotted_65mm_a01/simready_usd/sm_handTool_screwdriver_slotted_65mm_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/handTool_screwdriver_slotted_65mm_a01/simready_usd/.thumbs/256x256/sm_handTool_screwdriver_slotted_65mm_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/handTool_screwdriver_slotted_65mm_a01/simready_usd/sm_handTool_screwdriver_slotted_65mm_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/handTool_screwdriver_slotted_65mm_a01"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/handTool_screwdriver_slotted_65mm_a01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 192
  },
  {
   "id": "hvac_vent_system_a01",
   "name": "Hvac Vent System",
   "category": "Hvac",
   "role": "Set dressing",
   "rationale": "Demo rationale: hvac vent system reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "hvac",
    "vent",
    "system"
   ],
   "score": 62,
   "scoreBreakdown": {
    "relevance": 10,
    "visualFit": 8,
    "atmosphere": 20,
    "technical": 12,
    "adaptability": 6,
    "reuse": 6
   },
   "confidence": "low",
   "inspection": "metadata",
   "packagePath": "hvac_vent_system_a01/simready_usd/sm_hvac_vent_system_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/hvac_vent_system_a01/simready_usd/.thumbs/256x256/sm_hvac_vent_system_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/hvac_vent_system_a01/simready_usd/sm_hvac_vent_system_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/hvac_vent_system_a01"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/hvac_vent_system_a01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 193
  },
  {
   "id": "cabinet_file_a02",
   "name": "Cabinet File",
   "category": "Cabinet",
   "role": "Background filler",
   "rationale": "Demo rationale: cabinet file reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "cabinet",
    "file"
   ],
   "score": 61,
   "scoreBreakdown": {
    "relevance": 13,
    "visualFit": 11,
    "atmosphere": 17,
    "technical": 11,
    "adaptability": 6,
    "reuse": 3
   },
   "confidence": "medium",
   "inspection": "metadata",
   "packagePath": "cabinet_file_a02/simready_usd/sm_cabinet_file_a02_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_file_a02/simready_usd/.thumbs/256x256/sm_cabinet_file_a02_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_file_a02/simready_usd/sm_cabinet_file_a02_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/cabinet_file_a02"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/cabinet_file_a02/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 194
  },
  {
   "id": "cabinet_for_drugs_a03",
   "name": "Cabinet For Drugs",
   "category": "Cabinet",
   "role": "Interactive object",
   "rationale": "Demo rationale: cabinet for drugs reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "cabinet",
    "for",
    "drugs"
   ],
   "score": 61,
   "scoreBreakdown": {
    "relevance": 8,
    "visualFit": 12,
    "atmosphere": 18,
    "technical": 15,
    "adaptability": 4,
    "reuse": 4
   },
   "confidence": "medium",
   "inspection": "metadata",
   "packagePath": "cabinet_for_drugs_a03/simready_usd/sm_cabinet_for_drugs_a03_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_for_drugs_a03/simready_usd/.thumbs/256x256/sm_cabinet_for_drugs_a03_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_for_drugs_a03/simready_usd/sm_cabinet_for_drugs_a03_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/cabinet_for_drugs_a03"
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 195
  },
  {
   "id": "cart_mobile_d01",
   "name": "Cart Mobile",
   "category": "Cart",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: cart mobile reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "cart",
    "mobile"
   ],
   "score": 61,
   "scoreBreakdown": {
    "relevance": 10,
    "visualFit": 11,
    "atmosphere": 7,
    "technical": 13,
    "adaptability": 15,
    "reuse": 5
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "cart_mobile_d01/simready_usd/sm_cart_mobile_d01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cart_mobile_d01/simready_usd/.thumbs/256x256/sm_cart_mobile_d01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cart_mobile_d01/simready_usd/sm_cart_mobile_d01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/cart_mobile_d01"
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 196
  },
  {
   "id": "cabinet_file_a03",
   "name": "Cabinet File",
   "category": "Cabinet",
   "role": "Background filler",
   "rationale": "Demo rationale: cabinet file reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "cabinet",
    "file"
   ],
   "score": 61,
   "scoreBreakdown": {
    "relevance": 8,
    "visualFit": 12,
    "atmosphere": 15,
    "technical": 12,
    "adaptability": 9,
    "reuse": 5
   },
   "confidence": "low",
   "inspection": "metadata",
   "packagePath": "cabinet_file_a03/simready_usd/sm_cabinet_file_a03_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_file_a03/simready_usd/.thumbs/256x256/sm_cabinet_file_a03_01.usd.png",
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 197
  },
  {
   "id": "fixture_counter_a01",
   "name": "Fixture Counter",
   "category": "Fixture",
   "role": "Hero prop",
   "rationale": "Demo rationale: fixture counter reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "fixture",
    "counter"
   ],
   "score": 61,
   "scoreBreakdown": {
    "relevance": 10,
    "visualFit": 16,
    "atmosphere": 18,
    "technical": 9,
    "adaptability": 4,
    "reuse": 4
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "fixture_counter_a01/simready_usd/sm_fixture_counter_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/fixture_counter_a01/simready_usd/.thumbs/256x256/sm_fixture_counter_a01_01.usd.png",
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 198
  },
  {
   "id": "box_flat_a07",
   "name": "Box Flat",
   "category": "Box",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: box flat reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "box",
    "flat"
   ],
   "score": 61,
   "scoreBreakdown": {
    "relevance": 12,
    "visualFit": 8,
    "atmosphere": 12,
    "technical": 9,
    "adaptability": 15,
    "reuse": 5
   },
   "confidence": "medium",
   "inspection": "metadata",
   "packagePath": "box_flat_a07/simready_usd/sm_box_flat_a07_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_flat_a07/simready_usd/.thumbs/256x256/sm_box_flat_a07_01.usd.png",
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   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 199
  },
  {
   "id": "blinds_window_2m_closed_a03",
   "name": "Blinds Window 2M Closed",
   "category": "Blinds",
   "role": "Light source",
   "rationale": "Demo rationale: blinds window 2m closed reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "blinds",
    "window",
    "2m"
   ],
   "score": 61,
   "scoreBreakdown": {
    "relevance": 11,
    "visualFit": 12,
    "atmosphere": 8,
    "technical": 14,
    "adaptability": 8,
    "reuse": 8
   },
   "confidence": "low",
   "inspection": "3d",
   "packagePath": "blinds_window_2m_closed_a03/simready_usd/sm_blinds_window_2m_closed_a03_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/blinds_window_2m_closed_a03/simready_usd/.thumbs/256x256/sm_blinds_window_2m_closed_a03_01.usd.png",
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    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 200
  },
  {
   "id": "engineComponent_timing_chain_guide_a01",
   "name": "Engine Component Timing Chain Guide",
   "category": "Enginecomponent",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: engine component timing chain guide reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "enginecomponent",
    "timing",
    "chain"
   ],
   "score": 61,
   "scoreBreakdown": {
    "relevance": 11,
    "visualFit": 9,
    "atmosphere": 17,
    "technical": 12,
    "adaptability": 4,
    "reuse": 8
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "engineComponent_timing_chain_guide_a01/simready_usd/sm_engineComponent_timing_chain_guide_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/engineComponent_timing_chain_guide_a01/simready_usd/.thumbs/256x256/sm_engineComponent_timing_chain_guide_a01_01.usd.png",
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   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 201
  },
  {
   "id": "kitchenware_jug_c01",
   "name": "Kitchenware Jug",
   "category": "Kitchenware",
   "role": "Background filler",
   "rationale": "Demo rationale: kitchenware jug reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "kitchenware",
    "jug"
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   "score": 61,
   "scoreBreakdown": {
    "relevance": 8,
    "visualFit": 17,
    "atmosphere": 10,
    "technical": 8,
    "adaptability": 13,
    "reuse": 5
   },
   "confidence": "medium",
   "inspection": "thumbnail",
   "packagePath": "kitchenware_jug_c01/simready_usd/sm_kitchenware_jug_c01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/kitchenware_jug_c01/simready_usd/.thumbs/256x256/sm_kitchenware_jug_c01_01.usd.png",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
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   "previewStatus": "untested",
   "rank": 202
  },
  {
   "id": "engineAssembly_electric_engine_a01",
   "name": "Engine Assembly Electric Engine",
   "category": "Engineassembly",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: engine assembly electric engine reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "engineassembly",
    "electric",
    "engine"
   ],
   "score": 61,
   "scoreBreakdown": {
    "relevance": 8,
    "visualFit": 19,
    "atmosphere": 8,
    "technical": 13,
    "adaptability": 10,
    "reuse": 3
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "engineAssembly_electric_engine_a01/simready_usd/sm_engineAssembly_electric_engine_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/engineAssembly_electric_engine_a01/simready_usd/.thumbs/256x256/sm_engineAssembly_electric_engine_a01_01.usd.png",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 203
  },
  {
   "id": "Xray_machine_buckyTable_a01",
   "name": "Xray Machine Bucky Table",
   "category": "Medical",
   "role": "Background filler",
   "rationale": "Demo rationale: xray machine bucky table reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "machine",
    "buckytable"
   ],
   "score": 60,
   "scoreBreakdown": {
    "relevance": 9,
    "visualFit": 8,
    "atmosphere": 9,
    "technical": 15,
    "adaptability": 13,
    "reuse": 6
   },
   "confidence": "medium",
   "inspection": "thumbnail",
   "packagePath": "Xray_machine_buckyTable_a01/simready_usd/sm_Xray_machine_buckyTable_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/Xray_machine_buckyTable_a01/simready_usd/.thumbs/256x256/sm_Xray_machine_buckyTable_a01_01.usd.png",
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   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 204
  },
  {
   "id": "IV_pole_b01",
   "name": "Iv Pole",
   "category": "Medical",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: iv pole reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "pole"
   ],
   "score": 60,
   "scoreBreakdown": {
    "relevance": 8,
    "visualFit": 8,
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    "technical": 13,
    "adaptability": 15,
    "reuse": 10
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "IV_pole_b01/simready_usd/sm_IV_pole_b01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/IV_pole_b01/simready_usd/.thumbs/256x256/sm_IV_pole_b01_01.usd.png",
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    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
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   "previewStatus": "untested",
   "rank": 205
  },
  {
   "id": "IV_pole_a01",
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   "role": "Cover / obstacle",
   "rationale": "Demo rationale: iv pole reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
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    "pole"
   ],
   "score": 60,
   "scoreBreakdown": {
    "relevance": 15,
    "visualFit": 9,
    "atmosphere": 8,
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    "reuse": 6
   },
   "confidence": "medium",
   "inspection": "metadata",
   "packagePath": "IV_pole_a01/simready_usd/sm_IV_pole_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/IV_pole_a01/simready_usd/.thumbs/256x256/sm_IV_pole_a01_01.usd.png",
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   "previewStatus": "untested",
   "rank": 206
  },
  {
   "id": "Xray_machine_buckyStand_a01",
   "name": "Xray Machine Bucky Stand",
   "category": "Medical",
   "role": "Set dressing",
   "rationale": "Demo rationale: xray machine bucky stand reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "machine",
    "buckystand"
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   "score": 60,
   "scoreBreakdown": {
    "relevance": 17,
    "visualFit": 12,
    "atmosphere": 9,
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    "reuse": 9
   },
   "confidence": "medium",
   "inspection": "thumbnail",
   "packagePath": "Xray_machine_buckyStand_a01/simready_usd/sm_Xray_machine_buckyStand_a01_01.usd",
   "urls": {
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    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
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   "previewStatus": "untested",
   "rank": 207
  },
  {
   "id": "food_produce_peach_c01",
   "name": "Food Produce Peach",
   "category": "Food",
   "role": "Puzzle element",
   "rationale": "Demo rationale: food produce peach reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "produce",
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   "score": 60,
   "scoreBreakdown": {
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    "reuse": 3
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "food_produce_peach_c01/simready_usd/sm_food_produce_peach_c01_01.usd",
   "urls": {
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    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/food_produce_peach_c01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 208
  },
  {
   "id": "container_system_sterilising_b05",
   "name": "Container System Sterilising",
   "category": "Container",
   "role": "Interactive object",
   "rationale": "Demo rationale: container system sterilising reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "container",
    "system",
    "sterilising"
   ],
   "score": 60,
   "scoreBreakdown": {
    "relevance": 19,
    "visualFit": 10,
    "atmosphere": 10,
    "technical": 9,
    "adaptability": 6,
    "reuse": 6
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "container_system_sterilising_b05/simready_usd/sm_container_system_sterilising_b05_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/container_system_sterilising_b05/simready_usd/.thumbs/256x256/sm_container_system_sterilising_b05_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/container_system_sterilising_b05/simready_usd/sm_container_system_sterilising_b05_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/container_system_sterilising_b05"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/container_system_sterilising_b05/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 209
  },
  {
   "id": "fuelSystem_fuel_injector_c01",
   "name": "Fuel System Fuel Injector",
   "category": "Fuelsystem",
   "role": "Set dressing",
   "rationale": "Demo rationale: fuel system fuel injector reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "fuelsystem",
    "fuel",
    "injector"
   ],
   "score": 60,
   "scoreBreakdown": {
    "relevance": 8,
    "visualFit": 14,
    "atmosphere": 15,
    "technical": 13,
    "adaptability": 6,
    "reuse": 4
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "fuelSystem_fuel_injector_c01/simready_usd/sm_fuelSystem_fuel_injector_c01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/fuelSystem_fuel_injector_c01/simready_usd/.thumbs/256x256/sm_fuelSystem_fuel_injector_c01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/fuelSystem_fuel_injector_c01/simready_usd/sm_fuelSystem_fuel_injector_c01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/fuelSystem_fuel_injector_c01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 210
  },
  {
   "id": "container_system_sterilising_d02",
   "name": "Container System Sterilising",
   "category": "Container",
   "role": "Interactive object",
   "rationale": "Demo rationale: container system sterilising reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "container",
    "system",
    "sterilising"
   ],
   "score": 60,
   "scoreBreakdown": {
    "relevance": 17,
    "visualFit": 10,
    "atmosphere": 7,
    "technical": 8,
    "adaptability": 12,
    "reuse": 6
   },
   "confidence": "medium",
   "inspection": "3d",
   "packagePath": "container_system_sterilising_d02/simready_usd/sm_container_system_sterilising_d02_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/container_system_sterilising_d02/simready_usd/.thumbs/256x256/sm_container_system_sterilising_d02_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/container_system_sterilising_d02/simready_usd/sm_container_system_sterilising_d02_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/container_system_sterilising_d02"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 211
  },
  {
   "id": "engineComponent_valve_rocker_arm_a01",
   "name": "Engine Component Valve Rocker Arm",
   "category": "Enginecomponent",
   "role": "Interactive object",
   "rationale": "Demo rationale: engine component valve rocker arm reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "enginecomponent",
    "valve",
    "rocker"
   ],
   "score": 60,
   "scoreBreakdown": {
    "relevance": 12,
    "visualFit": 15,
    "atmosphere": 7,
    "technical": 15,
    "adaptability": 5,
    "reuse": 6
   },
   "confidence": "low",
   "inspection": "thumbnail",
   "packagePath": "engineComponent_valve_rocker_arm_a01/simready_usd/sm_engineComponent_valve_rocker_arm_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/engineComponent_valve_rocker_arm_a01/simready_usd/.thumbs/256x256/sm_engineComponent_valve_rocker_arm_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/engineComponent_valve_rocker_arm_a01/simready_usd/sm_engineComponent_valve_rocker_arm_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/engineComponent_valve_rocker_arm_a01"
   },
   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/engineComponent_valve_rocker_arm_a01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 212
  },
  {
   "id": "drum_steel_a01",
   "name": "Drum Steel",
   "category": "Drum",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: drum steel reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "drum",
    "steel"
   ],
   "score": 60,
   "scoreBreakdown": {
    "relevance": 9,
    "visualFit": 11,
    "atmosphere": 18,
    "technical": 9,
    "adaptability": 4,
    "reuse": 9
   },
   "confidence": "medium",
   "inspection": "3d",
   "packagePath": "drum_steel_a01/simready_usd/sm_drum_steel_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/drum_steel_a01/simready_usd/.thumbs/256x256/sm_drum_steel_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/drum_steel_a01/simready_usd/sm_drum_steel_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/drum_steel_a01"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/drum_steel_a01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 213
  },
  {
   "id": "kitchenware_bowl_o01",
   "name": "Kitchenware Bowl",
   "category": "Kitchenware",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: kitchenware bowl reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "kitchenware",
    "bowl"
   ],
   "score": 60,
   "scoreBreakdown": {
    "relevance": 14,
    "visualFit": 8,
    "atmosphere": 11,
    "technical": 14,
    "adaptability": 6,
    "reuse": 7
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "kitchenware_bowl_o01/simready_usd/sm_kitchenware_bowl_o01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/kitchenware_bowl_o01/simready_usd/.thumbs/256x256/sm_kitchenware_bowl_o01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/kitchenware_bowl_o01/simready_usd/sm_kitchenware_bowl_o01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/kitchenware_bowl_o01"
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/kitchenware_bowl_o01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 214
  },
  {
   "id": "box_printer_a08",
   "name": "Box Printer",
   "category": "Box",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: box printer reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "box",
    "printer"
   ],
   "score": 60,
   "scoreBreakdown": {
    "relevance": 13,
    "visualFit": 10,
    "atmosphere": 16,
    "technical": 9,
    "adaptability": 9,
    "reuse": 3
   },
   "confidence": "medium",
   "inspection": "metadata",
   "packagePath": "box_printer_a08/simready_usd/sm_box_printer_a08_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_printer_a08/simready_usd/.thumbs/256x256/sm_box_printer_a08_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_printer_a08/simready_usd/sm_box_printer_a08_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/box_printer_a08"
   },
   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/box_printer_a08/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 215
  },
  {
   "id": "handTool_wrench_15_16in_b01",
   "name": "Hand Tool Wrench 15 16In",
   "category": "Handtool",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: hand tool wrench 15 16in reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "handtool",
    "wrench",
    "15"
   ],
   "score": 60,
   "scoreBreakdown": {
    "relevance": 9,
    "visualFit": 9,
    "atmosphere": 15,
    "technical": 10,
    "adaptability": 7,
    "reuse": 10
   },
   "confidence": "low",
   "inspection": "metadata",
   "packagePath": "handTool_wrench_15_16in_b01/simready_usd/sm_handTool_wrench_15_16in_b01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/handTool_wrench_15_16in_b01/simready_usd/.thumbs/256x256/sm_handTool_wrench_15_16in_b01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/handTool_wrench_15_16in_b01/simready_usd/sm_handTool_wrench_15_16in_b01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/handTool_wrench_15_16in_b01"
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   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/handTool_wrench_15_16in_b01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 216
  },
  {
   "id": "anesthesia_mask_a01",
   "name": "Anesthesia Mask",
   "category": "Medical",
   "role": "Light source",
   "rationale": "Demo rationale: anesthesia mask reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "medical",
    "mask"
   ],
   "score": 59,
   "scoreBreakdown": {
    "relevance": 13,
    "visualFit": 14,
    "atmosphere": 10,
    "technical": 11,
    "adaptability": 7,
    "reuse": 4
   },
   "confidence": "medium",
   "inspection": "thumbnail",
   "packagePath": "anesthesia_mask_a01/simready_usd/sm_anesthesia_mask_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/anesthesia_mask_a01/simready_usd/.thumbs/256x256/sm_anesthesia_mask_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/anesthesia_mask_a01/simready_usd/sm_anesthesia_mask_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/anesthesia_mask_a01"
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/anesthesia_mask_a01/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 217
  },
  {
   "id": "cabinet_for_drugs_a04",
   "name": "Cabinet For Drugs",
   "category": "Cabinet",
   "role": "Background filler",
   "rationale": "Demo rationale: cabinet for drugs reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "cabinet",
    "for",
    "drugs"
   ],
   "score": 59,
   "scoreBreakdown": {
    "relevance": 10,
    "visualFit": 13,
    "atmosphere": 12,
    "technical": 8,
    "adaptability": 10,
    "reuse": 6
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "cabinet_for_drugs_a04/simready_usd/sm_cabinet_for_drugs_a04_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_for_drugs_a04/simready_usd/.thumbs/256x256/sm_cabinet_for_drugs_a04_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_for_drugs_a04/simready_usd/sm_cabinet_for_drugs_a04_01.usd",
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   "license": {
    "status": "verified",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 218
  },
  {
   "id": "cabinet_file_d03",
   "name": "Cabinet File",
   "category": "Cabinet",
   "role": "Light source",
   "rationale": "Demo rationale: cabinet file reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "cabinet",
    "file"
   ],
   "score": 59,
   "scoreBreakdown": {
    "relevance": 9,
    "visualFit": 13,
    "atmosphere": 11,
    "technical": 11,
    "adaptability": 9,
    "reuse": 6
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "cabinet_file_d03/simready_usd/sm_cabinet_file_d03_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_file_d03/simready_usd/.thumbs/256x256/sm_cabinet_file_d03_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_file_d03/simready_usd/sm_cabinet_file_d03_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/cabinet_file_d03"
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   "license": {
    "status": "verified",
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   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 219
  },
  {
   "id": "defibrillator_a01",
   "name": "Defibrillator",
   "category": "Defibrillator",
   "role": "Puzzle element",
   "rationale": "Demo rationale: defibrillator reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "defibrillator"
   ],
   "score": 59,
   "scoreBreakdown": {
    "relevance": 11,
    "visualFit": 18,
    "atmosphere": 7,
    "technical": 8,
    "adaptability": 9,
    "reuse": 6
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "defibrillator_a01/simready_usd/sm_defibrillator_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/defibrillator_a01/simready_usd/.thumbs/256x256/sm_defibrillator_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/defibrillator_a01/simready_usd/sm_defibrillator_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/defibrillator_a01"
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   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 220
  },
  {
   "id": "crate_violet_a01",
   "name": "Crate Violet",
   "category": "Crate",
   "role": "Interactive object",
   "rationale": "Demo rationale: crate violet reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "crate",
    "violet"
   ],
   "score": 59,
   "scoreBreakdown": {
    "relevance": 11,
    "visualFit": 8,
    "atmosphere": 9,
    "technical": 15,
    "adaptability": 13,
    "reuse": 3
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "crate_violet_a01/simready_usd/sm_crate_violet_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/crate_violet_a01/simready_usd/.thumbs/256x256/sm_crate_violet_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/crate_violet_a01/simready_usd/sm_crate_violet_a01_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/crate_violet_a01"
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   "license": {
    "status": "verified",
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   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 221
  },
  {
   "id": "food_produce_tomato_b01",
   "name": "Food Produce Tomato",
   "category": "Food",
   "role": "Background filler",
   "rationale": "Demo rationale: food produce tomato reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "produce",
    "tomato"
   ],
   "score": 59,
   "scoreBreakdown": {
    "relevance": 19,
    "visualFit": 9,
    "atmosphere": 10,
    "technical": 10,
    "adaptability": 4,
    "reuse": 7
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "food_produce_tomato_b01/simready_usd/sm_food_produce_tomato_b01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_produce_tomato_b01/simready_usd/.thumbs/256x256/sm_food_produce_tomato_b01_01.usd.png",
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   "license": {
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 222
  },
  {
   "id": "decor_candle_j01",
   "name": "Decor Candle",
   "category": "Decor",
   "role": "Background filler",
   "rationale": "Demo rationale: decor candle reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "decor",
    "candle"
   ],
   "score": 59,
   "scoreBreakdown": {
    "relevance": 13,
    "visualFit": 11,
    "atmosphere": 14,
    "technical": 8,
    "adaptability": 6,
    "reuse": 7
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "decor_candle_j01/simready_usd/sm_decor_candle_j01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/decor_candle_j01/simready_usd/.thumbs/256x256/sm_decor_candle_j01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/decor_candle_j01/simready_usd/sm_decor_candle_j01_01.usd",
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   },
   "license": {
    "status": "verified",
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   },
   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 223
  },
  {
   "id": "food_produce_lemon_a17",
   "name": "Food Produce Lemon",
   "category": "Food",
   "role": "Light source",
   "rationale": "Demo rationale: food produce lemon reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "produce",
    "lemon"
   ],
   "score": 59,
   "scoreBreakdown": {
    "relevance": 13,
    "visualFit": 10,
    "atmosphere": 11,
    "technical": 10,
    "adaptability": 7,
    "reuse": 8
   },
   "confidence": "medium",
   "inspection": "thumbnail",
   "packagePath": "food_produce_lemon_a17/simready_usd/sm_food_produce_lemon_a17_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_produce_lemon_a17/simready_usd/.thumbs/256x256/sm_food_produce_lemon_a17_01.usd.png",
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   "license": {
    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 224
  },
  {
   "id": "handTool_socket_5_8in_b01",
   "name": "Hand Tool Socket 5 8In",
   "category": "Handtool",
   "role": "Background filler",
   "rationale": "Demo rationale: hand tool socket 5 8in reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "handtool",
    "socket",
    "5"
   ],
   "score": 59,
   "scoreBreakdown": {
    "relevance": 18,
    "visualFit": 9,
    "atmosphere": 10,
    "technical": 15,
    "adaptability": 4,
    "reuse": 3
   },
   "confidence": "medium",
   "inspection": "3d",
   "packagePath": "handTool_socket_5_8in_b01/simready_usd/sm_handTool_socket_5_8in_b01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/handTool_socket_5_8in_b01/simready_usd/.thumbs/256x256/sm_handTool_socket_5_8in_b01_01.usd.png",
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   "license": {
    "status": "verified",
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   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 225
  },
  {
   "id": "IV_pole_b02",
   "name": "Iv Pole",
   "category": "Medical",
   "role": "Hero prop",
   "rationale": "Demo rationale: iv pole reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "medical",
    "pole"
   ],
   "score": 58,
   "scoreBreakdown": {
    "relevance": 16,
    "visualFit": 8,
    "atmosphere": 14,
    "technical": 10,
    "adaptability": 4,
    "reuse": 6
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "IV_pole_b02/simready_usd/sm_IV_pole_b02_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/IV_pole_b02/simready_usd/.thumbs/256x256/sm_IV_pole_b02_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/IV_pole_b02/simready_usd/sm_IV_pole_b02_01.usd",
    "huggingFace": "https://huggingface.co/datasets/nvidia/simready-assets/tree/main/IV_pole_b02"
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   "license": {
    "status": "verified",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 226
  },
  {
   "id": "box_corrugated_white_a10",
   "name": "Box Corrugated White",
   "category": "Box",
   "role": "Hero prop",
   "rationale": "Demo rationale: box corrugated white reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "box",
    "corrugated",
    "white"
   ],
   "score": 58,
   "scoreBreakdown": {
    "relevance": 12,
    "visualFit": 10,
    "atmosphere": 6,
    "technical": 12,
    "adaptability": 14,
    "reuse": 4
   },
   "confidence": "medium",
   "inspection": "metadata",
   "packagePath": "box_corrugated_white_a10/simready_usd/sm_box_corrugated_white_a10_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_corrugated_white_a10/simready_usd/.thumbs/256x256/sm_box_corrugated_white_a10_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_corrugated_white_a10/simready_usd/sm_box_corrugated_white_a10_01.usd",
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   "license": {
    "status": "verified",
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   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 227
  },
  {
   "id": "box_cardboard_large_a03",
   "name": "Box Cardboard Large",
   "category": "Box",
   "role": "Hero prop",
   "rationale": "Demo rationale: box cardboard large reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "box",
    "cardboard",
    "large"
   ],
   "score": 58,
   "scoreBreakdown": {
    "relevance": 11,
    "visualFit": 14,
    "atmosphere": 11,
    "technical": 9,
    "adaptability": 6,
    "reuse": 7
   },
   "confidence": "medium",
   "inspection": "3d",
   "packagePath": "box_cardboard_large_a03/simready_usd/sm_box_cardboard_large_a03_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_cardboard_large_a03/simready_usd/.thumbs/256x256/sm_box_cardboard_large_a03_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/box_cardboard_large_a03/simready_usd/sm_box_cardboard_large_a03_01.usd",
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   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
    "url": "https://huggingface.co/datasets/nvidia/simready-assets/blob/main/box_cardboard_large_a03/.metadata/LICENSE.txt"
   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 228
  },
  {
   "id": "bucket_utility_gray_a02",
   "name": "Bucket Utility Gray",
   "category": "Bucket",
   "role": "Puzzle element",
   "rationale": "Demo rationale: bucket utility gray reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "bucket",
    "utility",
    "gray"
   ],
   "score": 58,
   "scoreBreakdown": {
    "relevance": 10,
    "visualFit": 12,
    "atmosphere": 7,
    "technical": 8,
    "adaptability": 12,
    "reuse": 9
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "bucket_utility_gray_a02/simready_usd/sm_bucket_utility_gray_a02_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/bucket_utility_gray_a02/simready_usd/.thumbs/256x256/sm_bucket_utility_gray_a02_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/bucket_utility_gray_a02/simready_usd/sm_bucket_utility_gray_a02_01.usd",
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   "license": {
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 229
  },
  {
   "id": "consumable_air_filter_engine_a01",
   "name": "Consumable Air Filter Engine",
   "category": "Consumable",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: consumable air filter engine reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "consumable",
    "air",
    "filter"
   ],
   "score": 58,
   "scoreBreakdown": {
    "relevance": 15,
    "visualFit": 12,
    "atmosphere": 7,
    "technical": 10,
    "adaptability": 10,
    "reuse": 4
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "consumable_air_filter_engine_a01/simready_usd/sm_consumable_air_filter_engine_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/consumable_air_filter_engine_a01/simready_usd/.thumbs/256x256/sm_consumable_air_filter_engine_a01_01.usd.png",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 230
  },
  {
   "id": "equipment_paintPressurePot_mobile_a01",
   "name": "Equipment Paint Pressure Pot Mobile",
   "category": "Equipment",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: equipment paint pressure pot mobile reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "equipment",
    "paintpressurepot",
    "mobile"
   ],
   "score": 58,
   "scoreBreakdown": {
    "relevance": 15,
    "visualFit": 8,
    "atmosphere": 6,
    "technical": 13,
    "adaptability": 6,
    "reuse": 10
   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "equipment_paintPressurePot_mobile_a01/simready_usd/sm_equipment_paintPressurePot_mobile_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/equipment_paintPressurePot_mobile_a01/simready_usd/.thumbs/256x256/sm_equipment_paintPressurePot_mobile_a01_01.usd.png",
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   "license": {
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 231
  },
  {
   "id": "instrument_selfretaining_retractor_a01",
   "name": "Instrument Selfretaining Retractor",
   "category": "Instrument",
   "role": "Interactive object",
   "rationale": "Demo rationale: instrument selfretaining retractor reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "selfretaining",
    "retractor"
   ],
   "score": 58,
   "scoreBreakdown": {
    "relevance": 18,
    "visualFit": 9,
    "atmosphere": 6,
    "technical": 10,
    "adaptability": 5,
    "reuse": 10
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "instrument_selfretaining_retractor_a01/simready_usd/sm_instrument_selfretaining_retractor_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/instrument_selfretaining_retractor_a01/simready_usd/.thumbs/256x256/sm_instrument_selfretaining_retractor_a01_01.usd.png",
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   "license": {
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    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 232
  },
  {
   "id": "cart_medical_utility_a01",
   "name": "Cart Medical Utility",
   "category": "Cart",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: cart medical utility reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "cart",
    "medical",
    "utility"
   ],
   "score": 57,
   "scoreBreakdown": {
    "relevance": 9,
    "visualFit": 8,
    "atmosphere": 12,
    "technical": 15,
    "adaptability": 6,
    "reuse": 7
   },
   "confidence": "high",
   "inspection": "3d",
   "packagePath": "cart_medical_utility_a01/simready_usd/sm_cart_medical_utility_a01_01.usd",
   "urls": {
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    "effort": "low",
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   },
   "previewStatus": "untested",
   "rank": 233
  },
  {
   "id": "bodyPart_car_side_mirror_c01",
   "name": "Body Part Car Side Mirror",
   "category": "Bodypart",
   "role": "Puzzle element",
   "rationale": "Demo rationale: body part car side mirror reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "bodypart",
    "car",
    "side"
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   "score": 57,
   "scoreBreakdown": {
    "relevance": 16,
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   "confidence": "high",
   "inspection": "3d",
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   },
   "previewStatus": "untested",
   "rank": 234
  },
  {
   "id": "kitchenware_knife_a01",
   "name": "Kitchenware Knife",
   "category": "Kitchenware",
   "role": "Interactive object",
   "rationale": "Demo rationale: kitchenware knife reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "kitchenware",
    "knife"
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    "relevance": 12,
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    "reuse": 4
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   "confidence": "medium",
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   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 235
  },
  {
   "id": "food_prepared_bread_raisinOat_a01",
   "name": "Food Prepared Bread Raisin Oat",
   "category": "Food",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: food prepared bread raisin oat reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "prepared",
    "bread"
   ],
   "score": 57,
   "scoreBreakdown": {
    "relevance": 10,
    "visualFit": 8,
    "atmosphere": 20,
    "technical": 10,
    "adaptability": 4,
    "reuse": 5
   },
   "confidence": "medium",
   "inspection": "metadata",
   "packagePath": "food_prepared_bread_raisinOat_a01/simready_usd/sm_food_prepared_bread_raisinOat_a01_01.usd",
   "urls": {
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    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 236
  },
  {
   "id": "food_beverage_beerBottle_j01",
   "name": "Food Beverage Beer Bottle",
   "category": "Food",
   "role": "Interactive object",
   "rationale": "Demo rationale: food beverage beer bottle reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "beverage",
    "beerbottle"
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   "score": 56,
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    "relevance": 10,
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   "confidence": "high",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
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   "previewStatus": "untested",
   "rank": 237
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  {
   "id": "food_produce_banana_l01",
   "name": "Food Produce Banana",
   "category": "Food",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: food produce banana reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
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    "relevance": 17,
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    "reuse": 8
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   "confidence": "high",
   "inspection": "3d",
   "packagePath": "food_produce_banana_l01/simready_usd/sm_food_produce_banana_l01_01.usd",
   "urls": {
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    "effort": "low",
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   "previewStatus": "untested",
   "rank": 238
  },
  {
   "id": "food_produce_potato_a01",
   "name": "Food Produce Potato",
   "category": "Food",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: food produce potato reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "food_produce_potato_a01/simready_usd/sm_food_produce_potato_a01_01.usd",
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    "effort": "low",
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   "previewStatus": "untested",
   "rank": 239
  },
  {
   "id": "cabinet_for_drugs_a01",
   "name": "Cabinet For Drugs",
   "category": "Cabinet",
   "role": "Puzzle element",
   "rationale": "Demo rationale: cabinet for drugs reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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   "score": 55,
   "scoreBreakdown": {
    "relevance": 14,
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   },
   "confidence": "high",
   "inspection": "metadata",
   "packagePath": "cabinet_for_drugs_a01/simready_usd/sm_cabinet_for_drugs_a01_01.usd",
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    "effort": "medium",
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   "previewStatus": "untested",
   "rank": 240
  },
  {
   "id": "extrusion_tSlot_aluminum_b06",
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   "category": "Extrusion",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: extrusion t slot aluminum reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
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   "confidence": "high",
   "inspection": "3d",
   "packagePath": "extrusion_tSlot_aluminum_b06/simready_usd/sm_extrusion_tSlot_aluminum_b06_01.usd",
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   "previewStatus": "untested",
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  },
  {
   "id": "food_produce_orange_g01",
   "name": "Food Produce Orange",
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   "role": "Cover / obstacle",
   "rationale": "Demo rationale: food produce orange reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
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   "packagePath": "food_produce_orange_g01/simready_usd/sm_food_produce_orange_g01_01.usd",
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  },
  {
   "id": "food_produce_apple_s01",
   "name": "Food Produce Apple",
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   "role": "Hero prop",
   "rationale": "Demo rationale: food produce apple reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
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   "packagePath": "food_produce_apple_s01/simready_usd/sm_food_produce_apple_s01_01.usd",
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   "previewStatus": "untested",
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  },
  {
   "id": "box_corrugated_white_a34",
   "name": "Box Corrugated White",
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   "role": "Hero prop",
   "rationale": "Demo rationale: box corrugated white reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
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   "scoreBreakdown": {
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   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "box_corrugated_white_a34/simready_usd/sm_box_corrugated_white_a34_01.usd",
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   "previewStatus": "untested",
   "rank": 244
  },
  {
   "id": "bodyPart_grille_e01",
   "name": "Body Part Grille",
   "category": "Bodypart",
   "role": "Set dressing",
   "rationale": "Demo rationale: body part grille reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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   "scoreBreakdown": {
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   },
   "confidence": "low",
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   "packagePath": "bodyPart_grille_e01/simready_usd/sm_bodyPart_grille_e01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/bodyPart_grille_e01/simready_usd/.thumbs/256x256/sm_bodyPart_grille_e01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/bodyPart_grille_e01/simready_usd/sm_bodyPart_grille_e01_01.usd",
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    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 245
  },
  {
   "id": "food_processed_chocolate_i01",
   "name": "Food Processed Chocolate",
   "category": "Food",
   "role": "Hero prop",
   "rationale": "Demo rationale: food processed chocolate reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "processed",
    "chocolate"
   ],
   "score": 53,
   "scoreBreakdown": {
    "relevance": 12,
    "visualFit": 9,
    "atmosphere": 11,
    "technical": 9,
    "adaptability": 9,
    "reuse": 3
   },
   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "food_processed_chocolate_i01/simready_usd/sm_food_processed_chocolate_i01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_processed_chocolate_i01/simready_usd/.thumbs/256x256/sm_food_processed_chocolate_i01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_processed_chocolate_i01/simready_usd/sm_food_processed_chocolate_i01_01.usd",
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    "status": "verified",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   },
   "integration": {
    "effort": "low",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 246
  },
  {
   "id": "food_beverage_beerBottle_a01",
   "name": "Food Beverage Beer Bottle",
   "category": "Food",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: food beverage beer bottle reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
    "food",
    "beverage",
    "beerbottle"
   ],
   "score": 52,
   "scoreBreakdown": {
    "relevance": 12,
    "visualFit": 10,
    "atmosphere": 14,
    "technical": 9,
    "adaptability": 4,
    "reuse": 3
   },
   "confidence": "low",
   "inspection": "metadata",
   "packagePath": "food_beverage_beerBottle_a01/simready_usd/sm_food_beverage_beerBottle_a01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_beverage_beerBottle_a01/simready_usd/.thumbs/256x256/sm_food_beverage_beerBottle_a01_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/food_beverage_beerBottle_a01/simready_usd/sm_food_beverage_beerBottle_a01_01.usd",
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   "license": {
    "status": "unclear",
    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 247
  },
  {
   "id": "engineComponent_flywheel_c01",
   "name": "Engine Component Flywheel",
   "category": "Enginecomponent",
   "role": "Set dressing",
   "rationale": "Demo rationale: engine component flywheel reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "flywheel"
   ],
   "score": 51,
   "scoreBreakdown": {
    "relevance": 12,
    "visualFit": 11,
    "atmosphere": 6,
    "technical": 8,
    "adaptability": 5,
    "reuse": 9
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   "confidence": "high",
   "inspection": "thumbnail",
   "packagePath": "engineComponent_flywheel_c01/simready_usd/sm_engineComponent_flywheel_c01_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/engineComponent_flywheel_c01/simready_usd/.thumbs/256x256/sm_engineComponent_flywheel_c01_01.usd.png",
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   "license": {
    "status": "verified",
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   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
   },
   "previewStatus": "untested",
   "rank": 248
  },
  {
   "id": "cabinet_file_c01",
   "name": "Cabinet File",
   "category": "Cabinet",
   "role": "Cover / obstacle",
   "rationale": "Demo rationale: cabinet file reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "file"
   ],
   "score": 49,
   "scoreBreakdown": {
    "relevance": 11,
    "visualFit": 8,
    "atmosphere": 8,
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    "reuse": 3
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   "confidence": "medium",
   "inspection": "thumbnail",
   "packagePath": "cabinet_file_c01/simready_usd/sm_cabinet_file_c01_01.usd",
   "urls": {
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    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   "integration": {
    "effort": "medium",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
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   "previewStatus": "untested",
   "rank": 249
  },
  {
   "id": "cabinet_file_c02",
   "name": "Cabinet File",
   "category": "Cabinet",
   "role": "Environmental storytelling",
   "rationale": "Demo rationale: cabinet file reads clearly in dim corridor lighting and supports the abandoned-facility mood.",
   "tags": [
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    "file"
   ],
   "score": 47,
   "scoreBreakdown": {
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    "visualFit": 12,
    "atmosphere": 10,
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    "adaptability": 4,
    "reuse": 4
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   "confidence": "medium",
   "inspection": "metadata",
   "packagePath": "cabinet_file_c02/simready_usd/sm_cabinet_file_c02_01.usd",
   "urls": {
    "thumbnail": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_file_c02/simready_usd/.thumbs/256x256/sm_cabinet_file_c02_01.usd.png",
    "usd": "https://huggingface.co/datasets/nvidia/simready-assets/resolve/524747d9b5e1f21b5b18b56041788c01d745f1a1/cabinet_file_c02/simready_usd/sm_cabinet_file_c02_01.usd",
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    "name": "NVIDIA SimReady license (see package LICENSE.txt)",
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   "integration": {
    "effort": "high",
    "notes": "Demo note: verify scale (meters, Y-up) and swap MDL materials for engine PBR."
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  }
 ]
}